HARRY POTTER FOR KINECT
you a super know-it-all-and-then-some Harry Potter geektastic uber-fan?
No? Then POOF! “Quicksmarticus Nickoffo!”, as there’s
nothing for you to see here.
What?! Oh yeah, we can’t nickoffo, we’re supposed to be writing
Yep, we’re not super know-it-all-and-then-some Harry Potter
geektastic uber-fans. Don’t get us wrong, we relish a spot of Potter
pool paddlin’ as much as the next person, but the intricate
ins-and-outs of storydom as conjured both by Ms Initially Rowling
and those who sent her tomes moviewards tend to whoosh over our
heads like a quidditch snitchy thingy.
Basically, Harry Potter for Kinect sees 27 bits of the
seven flicks plucked from their filmic bosom and presented as
minigames, interspersed between elaborate cutscenes. From mixing
potions with the deliciously snippety Professor Snape and stabbing
ogres in dunnies, to bringing down baddies who can and shall not be
named, we’re not talking hardcore gaming. But there’s nothing wrong
Kinect isn’t hardcore. It’s for simpler, gesture-based gameplay with
an eye to familial appeal. Some people just can’t accept that. It’s
fair, however, to accept when what it’s trying to do just doesn’t
work. Myriad gestures here such as waggling wands, punching
quidditch opponents out (seriously!) and jumping and ducking work
well, but things like grabbing don’t, while aiming accurately at big
bads in the distance is a total crapshoot – and crap shoot.
What HP4K excels at is fan service. Any young Potterphile
who gets their hands on – erm, off - this will be gleefully shouting
spells and contorting about like a speed-addled Iggy Pop in no time.
Older fans not so much, while those whose knowledge of young Harold
starts and ends with “Oh, that wiz kid in specs?” will have NFI
what’s happening – and be ingesting spoileriffic overload should
they ever embrace their inner geek.