review
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POSTED 26/11/12


HITMAN: ABSOLUTION

Square Enix

PS3 (also on Xbox 360, PC)

Listen (ooh-wah-oo), do you wanna know a secret? Do you promise not to tell?

Well, remember how Agent 47 supposedly carked it, leaving Maxwell Smart in charge of the Guild of Surviving CONTROL Agents’ union negotiations? Well, he didn’t really die. He just shaved his bonce, got a barcode tatt, turned his core temperature way down and went all undercover hitman. After all, there are only so many tree trunks with little sliding panels that you can hide in before cracking the shits.

Yes, 47’s back after quite some absence. The first thing to note is that this is a stealth game. Now, what does Mr Oxford have to say about the word?

    stealth       Pronunciation: /stɛlθ/

    Definition of stealth

    noun

    1 [mass noun] cautious and surreptitious action or movement: the silence and stealth of a hungry cat

So, that means being all quiet and such, yeah? Good, because that’s what you get. If you’re looking for something that’s all guns blazing, why howdy there, darned tootin’, yee-haw, bang-bang-shoot-shoot then this ain’t for you. Sure, you can play that way, but you’ll last about as long as a Mars Bar that’s inadvertently parachuted into a fatty boombah farm.

The thrill of H:A is in that sneakiness. Creepy-creeping, waiting, hiding... using instincts, biding time for that perfect strike moment, and having contingencies to escape the inevitable heat you’ll attract from making your kill – be it run like fuck, hide more, nick somebody’s clobber or something possibly MacGyverish.

Levels are plentiful. Things can feel linear, even if there are usually multiple choice solutions, so those unwilling to explore may feel immersionally scuppered. Out-of-the-box constant quicktime event buttons splattering all over the screen are rather buzzkilly, too.

Still, if you’re looking for something that’s dark, engrossing and a bit more grownup thinky-person’s, then check out Hitman: Absolution... (Check out, barcode – BAM!)

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.