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			POSTED 22/4/12
 
  THE HOUSE OF THE DEAD 4
 
 SEGA
 PS3/PSN/Move
 
 
  
			 
			
			If 
			all you wanna do is ‘BLAT! BLAT! BLAT! BLAT!’ then here is the 
			house. Even though there isn’t a house as such.
 Titular inaccuracies aside, this ace arcade light gun romp comes 
			home in the opposite way that the cup in the Lightning Seeds’ 'Three 
			Lions' song did. As such, it actually has come home, as long as 
			you’ve a PS3 and, preferably, a Move setup. You can play without, 
			however it’s somewhat akin to drumming with cooked spaghetti.
 
 As always, the story’s about as deep as a contact lens... that’s 
			been stomped on by an arsehole commuter after popping out of your 
			eye and you were obviously scrabbling about the train’s floor for a 
			reason, but they jackbooted their way through anyway, leaving you 
			staggering home with just fuzz for vision. Not that we’ve ever been 
			in that situation, no...
 
 Anyway, all you need know is that there’s a relentless parade of 
			muties, and you’ve a near-relentless cache of machine gun bullets to 
			fire at said muties however you see fit. You may take the strategic 
			route and go for the points with perfect headshots, or the 
			scattergun, ‘fuck you!’ Cee Lo approach and just rapid 
			fire/reload/rapid fire/reload repeatedly until you’re almost 
			synchronised swimming in a sea of mutie gloop.
 
 There’s not much else at all, save for boss muties to get a tad more 
			strategic with. This is the beauty of THOTD4 for arcade fans, 
			and the deviltry for those who feel games must have more depth than 
			a Latin translation of Nietzsche scraped onto the Titanic’s sunken 
			hull in a fit of pique by undersea urchins who usually just play 
			dumb when humans are around – which isn’t very often when you’re six 
			fucking miles underwater.
 
 Go straight to Hell, muties...
 
 
     
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