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POSTED 13/3/12
I AM ALIVE
Ubisoft
Xbox 360/XBLA
Standing on the ledge with a gun in my hand, staring at the dust,
staring at the dust, staring at the dust, staring at the dust...
If drab were the new colourful then I Am Alive would be
rainbow city. There are shades of grey and brown here that even
Pantone haven’t latched onto. Still, it is set in a blah future
following some catastrophicous ‘Event’ that was obviously critical,
as it’s capitalised. As such, cities are broken, powerless and dusty
– really dusty, even dustier than Ms Springfield and good ol’ Slim.
You’re a bloke looking for his wife and kid in this mess, which is
dusty. Problem is, you’re almost a year too late, so you head in
search of only to be quickly sidetracked. Think survival horror
without the horror, which is replaced by an emotional tug-of-war
vibe. You’ll see yucky shit, from survivors desperate for sustenance
to those willing to protect pathetic little patches with a
barrelling bullet to your bonce. You can help some, but at cost to
yourself as resources are super-scarce – unlike dust.
These resources are key to your life meter, splitting stamina and
health. Climb stuff – and there’s much dusty stuff to climb - and
your stamina will drop. Let it plummet too far and you’re stuffed,
as your health will be eaten into. Have your health eaten into
enough and things go red (ooh, some colour!), meaning you’re mostly
dead. Got resources?
There’s little free roaming. You can jump – but only if I Am
Alive allows, so you’ll have unscaleable teensy things whilst
you’ll leap from girder to girder like a powered-up Mario.
Meanwhile, those encounters with others are usually clunkicrous –
especially combat - seeing you die WTFedly and discovering the joy
of distant, dusty restart points.
I am alive. I’m dead. I’m the stranger, stuck in a dust storm.
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CLICK
THIS!
CLICK
THIS!
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