INFAMOUS: FIRST LIGHT
lights, shimmering neon lights. And at the fall of night this city's
made of light...
Or, for anti-Krautrock hipsters... It's in
the Neon Bible, the Neon Bible. Not much chance for survival, if the
Neon Bible is right.
When blasting around
InFamous: Second Son
earlier this year, one of the most interesting characters
encountered was that sign-twirler bloke. This standalone prequel has
absolutely nothing to do with him.
It does, however, take
another fascinating character in the neontastic Fetch, and flesh her
character out as more than a gassed-up junkie chick who makes things
go boom now.
Of course making things go boom now was
desirable, and thereís plenty such action contained herein. Heaps of
it Ė with oodles of power-ups to make it even more spectacular. A
smallerised map of Seattle is your playground, where Fetch can run
speedily free, letting us in on her rather harrowing backstory as
she paints the town luminous.
Rather appropriately, fetch
quests abound. From races to nabbing power-bolstering lumens, taking
out cop drones to tagging the town, these are side dishes to the
main fare, which is a series of pursuits involving your brother and
a shady and eminently punchable Texan drug dealer whom he fell in
Thereís also a spot of InFamous: Uncharted for
Itís a smaller campaign than Second Son,
sure, but First Light is a quarter of the price. Itís also
available on disc if you get in quick. While completists will spend
about 10 hours, thereís another reason to cosy up with Fetch, and
thatís a whole bunch of ace fun arena battles akin to The
Running Man. But in this case more The Running Woman,
Please, Sucker Punch sir, we want some more.
BTW, we really like Arcade Fire. If that makes us hipsters then so
be it, but our glasses do contain prescription lenses...