That’s better. Sorry, we just had to punch Superman again.
Because we can.
KRUNCH!
The first
superheroic spin on Mortal Kombat, Injustice: Gods Among Us,
was cool. It took characters that even non-comic types were familiar
with, added several newbies for them to get to know and love, and
let them get down to seriously dark biffo. It boasted a deep but
surprisingly easy-to-be-half-good-at fighting system.
GLURPP!
It wasn’t broken, so it’s much the
same, just with a few oomphiness tweaks. New fighters come, again
including several we’d never heard of, but that doesn’t mean that DC
fans won’t be rapt at making the likes of Gorilla Grodd, Cheetah and
Firestorm (Milton the Monster’s cousin?) their meat puppets. Then
there’s the debuts of such classics as Poison Ivy, Supergirl and
Swamp Thing. Characters seem fairly well-balanced, although Deadshot
can spam death from a distance (only frustrating if you’re on the
receiving end.)
BOFF!
The musclebound
story mode rocks. A superb follow-on from the original, Superman’s
in prison, while Batman’s trying to fix everything. Seriously Batsy,
take a break, man! Meanwhile, the ‘Multiverse’ offers shorter weekly
challenges.
QUNCKKK!
Online offers
the usual suspects, and worked seamlessly for us (usual dickheads
excepted). You can even send a team of fighters out into the big
wide internet world and watch them farm loot, without lifting a
finger (well, beyond the odd ‘X’ button tap between screens).
ZLOPP!
Loot?! Yep, there’s now a ‘Gear
System’, whereby you get ‘Mother Boxes’ (read ‘loot boxes’) for
various accomplishments. These randomly – very randomly - drop
upgrades for all characters. If you want to guarantee goodies for
your fave fighter you just need to keep using them and you’ll nab
stuff as you level up.
KLONK!
Possibly the most fun serious fighter we’ve played, even without
knowing every single button combo (and there are heaps) you still
feel you’ve a chance in Injustice 2. Plus, of course, you
can smack several shades of shit out of Superman...