review
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POSTED 10/7/16


INSIDE

Playdead





Let the sunshine in...

Yes, those gruesome Finnish folk who gave us the macabre but wonderful Limbo in all of its monochromatic glory have seen the light!

Well, a bit of colour has crept into this sequelistic affair. Let’s just call Inside Limbo on steroids – and even weirder drugs.

While it’s ostensibly the same side-scrolling game on the surface – a grisly puzzle platformer where an unnamed young human sets off on a purpose-undefined tromp through all manner of bleak environments, running, jumping, swimming, swinging, climbing, hiding and sliding things around to get where he needs to get – this one ups the ante on pretty much all fronts.

Pause for breath...

With no guidance whatsoever you just click into the vibe of what you’re facing. From killer attack dogs to horrendous underwater homing hairy horrors and beyond to disgruntled piggies and literal humanoid meat puppets that do your bidding via a mind control device that you jam your bonce in, this puppy gets more and more fucked up the more that you progress. Seriously fucked up.

Yet while Inside may be twisted, sick and immensely wrong at times, just try to escape its fear-inducing thrall. You just feel that there must be some hope in there. Somewhere.

If you’ve done the Limbo thing you’ll have an idea as to how the developers’ minds work, so you may plummet from beginning to end in three or four hours. But don’t think that this means the puzzles are simple. Many are incredibly elaborate, requiring much planning and lateral thinking. There’s no rush – but the continually brutal tone makes you feel that there is.

Inside takes everything that Playdead learned from creating Limbo and improves it in every department. It may not be for the squeamish, but then you’ll never know what you can accomplish if you face it with a grin...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.