Let the sunshine in...
Yes, those gruesome Finnish folk who
gave us the macabre but wonderful
Limbo in all of its monochromatic glory have seen the
Well, a bit of colour has crept into this sequelistic
affair. Let’s just call Inside
Limbo on steroids – and even
While it’s ostensibly the same side-scrolling
game on the surface – a grisly puzzle platformer where an unnamed
young human sets off on a purpose-undefined tromp through all manner
of bleak environments, running, jumping, swimming, swinging,
climbing, hiding and sliding things around to get where he needs to
get – this one ups the ante on pretty much all fronts.
With no guidance whatsoever you just click into
the vibe of what you’re facing. From killer attack dogs to
horrendous underwater homing hairy horrors and beyond to disgruntled
piggies and literal humanoid meat puppets that do your bidding via a
mind control device that you jam your bonce in, this puppy gets more
and more fucked up the more that you progress. Seriously fucked up.
Yet while Inside may be twisted, sick and immensely
wrong at times, just try to escape its fear-inducing thrall. You
just feel that there must be some hope in there. Somewhere.
If you’ve done the Limbo
thing you’ll have an idea as to how the developers’ minds work, so
you may plummet from beginning to end in three or four hours. But
don’t think that this means the puzzles are simple. Many are
incredibly elaborate, requiring much planning and lateral thinking.
There’s no rush – but the continually brutal tone makes you feel
that there is.
Inside takes everything that Playdead
learned from creating Limbo
and improves it in every department. It may not be for the
squeamish, but then you’ll never know what you can accomplish if you
face it with a grin...