INVIZIMALS: THE ALLIANCE
out! They’re gonna get us! They’re taking over – and you can’t see
Which, we guess, renders saying “Look out!” a tad
pointless. Luckily, however, some of us Earthicans have been
entrusted with harnessing the fighty-fighty angst of Invizimals so
that we don’t all suffer unseen smack attacks.
wondering WTF an Invizimal is, imagine anything with the prefix
‘Poké’, but possessing the temperament of a Klingon. Diplomacy? Pah!
Having a nice chat? Bah! Taking turns? Nah! Mauling the shit out of
each other? Yah!
As one of those tasked with protecting these
little buggers from some old threat or other, the player is
presented with various challenges, all connected via video snippets
featuring the most multicultural cast ever. Seriously, this makes
the bridge of the Enterprise look like a KKK jamboree. From
constructing buildings for Invizimals to play in, be traded, be
upgraded and lots more, to one-off battles to multistage
tournaments, you’re equal parts builder, eco warrior and cockfight organiser.
What we haven’t mentioned yet is the AR – that’s ‘augmented
reality’ if you’ve been asleep for the past few years, which would
mean you don’t have a Vita and as such won’t be reading this so we
don’t need to explain it.
Plop down cards, take some snaps
and then, at various stages, hunt 140 vawieties of wascally wascals.
While this quite funky tech usually works, we experienced occasions
where it expected us to walk through walls, and others where it just
wouldn’t accept that we’d laid down cards as per its demands. But
when on song there’s something decidedly funky about finding a
fire-breathing lizard creature rummaging amongst your snuggly Muppet
Despite occasional frustrations, the collection
and battle (solo or social) elements mean that anybody into such
things will have more fun with Invizimals: The Alliance
than you could Poké a stick at.