review
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POSTED 20/11/13


INVIZIMALS: THE ALLIANCE

Sony
V
ita/PSN

Look out! They’re gonna get us! They’re taking over – and you can’t see them!

Which, we guess, renders saying “Look out!” a tad pointless. Luckily, however, some of us Earthicans have been entrusted with harnessing the fighty-fighty angst of Invizimals so that we don’t all suffer unseen smack attacks.

If you’re wondering WTF an Invizimal is, imagine anything with the prefix ‘Poké’, but possessing the temperament of a Klingon. Diplomacy? Pah! Having a nice chat? Bah! Taking turns? Nah! Mauling the shit out of each other? Yah!

As one of those tasked with protecting these little buggers from some old threat or other, the player is presented with various challenges, all connected via video snippets featuring the most multicultural cast ever. Seriously, this makes the bridge of the Enterprise look like a KKK jamboree. From constructing buildings for Invizimals to play in, be traded, be upgraded and lots more, to one-off battles to multistage tournaments, you’re equal parts builder, eco warrior and cockfight organiser.

What we haven’t mentioned yet is the AR – that’s ‘augmented reality’ if you’ve been asleep for the past few years, which would mean you don’t have a Vita and as such won’t be reading this so we don’t need to explain it.

Plop down cards, take some snaps and then, at various stages, hunt 140 vawieties of wascally wascals. While this quite funky tech usually works, we experienced occasions where it expected us to walk through walls, and others where it just wouldn’t accept that we’d laid down cards as per its demands. But when on song there’s something decidedly funky about finding a fire-breathing lizard creature rummaging amongst your snuggly Muppet menagerie.

Despite occasional frustrations, the collection and battle (solo or social) elements mean that anybody into such things will have more fun with Invizimals: The Alliance than you could Poké a stick at.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.