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			POSTED 21/3/12
 
  JOURNEY
 
 Sony
 PS3/PSN
 
 
  
			 
			
			Like 
			sands through the hourglass, so are the minutes of our Journey...
 You, a stretchy, pointy Jawa creature, awake in a desert. In the 
			distant distance looms a mountainy mountain. With no other 
			geographical markers, you may as well trundle towards it, yeah?
 
 Sound vague? Well, that’s because Journey offers players 
			about as much direction as a smasheroonied compass. Yet there’s a 
			design cleverness that allows whoever’s clutching the DualShock to 
			quickly synch to its vibe, somehow knowing what to do – or, more to 
			the point, where to go. Through wastelands, ancient ruins, howling 
			winds, gritty ski-slopes...
 
 There are scant controllernistic options. Traipse in various 
			directions, turn using motion sensing or right stick, fly once 
			accumulating scarf segments (your neck adornment grows longer the 
			more you nab) and emit cryptic QR code-like bleats that double as 
			mega-jump and landscapular triggers here and there.
 
 Assuming you’re internet enabled, as you journey upon your journey 
			in Journey you’ll encounter similarly pointy Jawalikes. Not 
			console-generated companions as you may assume, they’re actually 
			other hapless souls out there somewhere in PSNland. You can buddy-up 
			for a shared journey, or plough on regardless. We churned through 
			seven peeps on our first playthrough. Flibbertigibbets? Us?
 
 As you schlep onwards, you encounter pallid scalped skittle god 
			thingies, and just as you’re thinking it’s a bit cruisetastic 
			something nasty might frighten the living fucking-fuck out of you. 
			Not that this happened to us, oh no – WAAAAAAURRRRRRRRRRGHHHHHHHHH!
 
 Despite occasional startlements, overall Journey offers more 
			serenity than Bonnie Doon. If you whine about paying a movie ticket 
			price for entertainment of the same length that you can play again 
			and again and again then we’d like to pat your head condescendingly.
 
 Journey’s a fine argument for games as art if you can be 
			arsed going there. We just enjoyed experiencing something different 
			that completely captivated for two hours.
 
 
     
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