review
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POSTED 16/12/15


JUST CAUSE 3

Avalanche Studios/Square Enix



You can blow up a candle and you can ignite a fire. Once the flames begin to catch the wind will blow it higher – oh Rico, Rico...

Right, now that we’re on Peter Gabriel’s shit list we’d better be quick, or he may run over us in his Zorb Ball.

Speaking of balls, we’re used to having them in the Just Cause games – figuratively rather than literally. Utter mass carnage with more explosions than Michael Bay has ever dreamt of, they sit somewhere between the delightful madness of Saints Row and the slick, open worldliness of GTA, smooshed through an action movie telenovela strainer.

So, as you may have surmised, Rico Rodriguez is back. His home of Medici has been overtaken by a tyrant of despotic intent named General Di Ravello, so you bring your considerable skills to the table in order to liberate it – along with all other pieces of furniture on the island, and the people, animals, buildings etc. While the intent is serious, you don’t have to be. Want to get your story mode on? Sure. Feel like trundling around just blowing shit up? Go for it. Medici is your playground (insert appropriate maniacal laugh here).

Almost everything is destructible, and you have many tools at your disposal ranging from your friend Mario through to actually useful ones, such as your new and improved grappler, a wingsuit and more weapons and mods than we can’t think of a crappy metaphor for.

When it flows, Just Cause 3 is fun on a stick. Well, a stick that’s shaped like a TV. But when you invariably fuck up – just as likely due to a dodgy mechanic or mind-numbingly absurd bug rather than your own ineptitude - you’ll be allowed time to reflect upon the situation, for load times here are outrageous. If you have a shonky bladder then this is the game for you...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.