JUST CAUSE 3
Avalanche Studios/Square Enix
You can blow up a candle and you can ignite a fire. Once the flames
begin to catch the wind will blow it higher – oh Rico, Rico...
Right, now that we’re on Peter Gabriel’s shit list we’d better
be quick, or he may run over us in his Zorb Ball.
of balls, we’re used to having them in the Just Cause games
– figuratively rather than literally. Utter mass carnage with more
explosions than Michael Bay has ever dreamt of, they sit somewhere
between the delightful madness of Saints Row and the slick,
open worldliness of GTA, smooshed through an action movie
So, as you may have surmised, Rico
Rodriguez is back. His home of Medici has been overtaken by a tyrant
of despotic intent named General Di Ravello, so you bring your
considerable skills to the table in order to liberate it – along
with all other pieces of furniture on the island, and the people,
animals, buildings etc. While the intent is serious, you don’t have
to be. Want to get your story mode on? Sure. Feel like trundling
around just blowing shit up? Go for it. Medici is your playground
(insert appropriate maniacal laugh here).
Almost everything is
destructible, and you have many tools at your disposal ranging from
your friend Mario through to actually useful ones, such as your new
and improved grappler, a wingsuit and more weapons and mods than we
can’t think of a crappy metaphor for.
When it flows, Just
Cause 3 is fun on a stick. Well, a stick that’s shaped like a
TV. But when you invariably fuck up – just as likely due to a dodgy
mechanic or mind-numbingly absurd bug rather than your own
ineptitude - you’ll be allowed time to reflect upon the situation,
for load times here are outrageous. If you have a shonky bladder
then this is the game for you...