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			POSTED 
			21/10/10
 
  JUST DANCE 2
 
 Ubisoft
 Wii
 
 
  
			 
			
			It pains us to say it. No, actually it aches like our innards have 
			been torn out through our nipples, jammed through a sausage-making 
			machine with glass shards added and then reinserted via an orifice 
			that’s accustomed to one way traffic (the other way) to say it... we 
			have something in common with Phil Collins.
 We can’t dance for shit.
 
 We can flail, or vaguely waft to the beat, but introduce anything 
			resembling choreography and we risk having our photo popped on 
			Wikipedia defining “unco”. So, for the purposes of this review, 
			let’s just go to that magical place where we possess coordination 
			and wing it, yeah?
 
 The original Just Dance was a smash. Sure, you can argue that 
			you could just as easily pull off the same manoeuvres by putting on 
			a record – erm, MP3 - and groovin‘, but that’s not the point. The 
			challenge of nailing choreography for score whilst clutching a 
			Wiimote made the game a party fave to those to whom a halo is 
			something hovering above the bonce of an angel. With several new 
			multiplayer modes, JD2 parties even harder.
 
 The successful formula’s improved everywhere. Especially the set, 
			which covers most every dance vibe imaginable – from housey-hop (Snap’s 
			‘The Power’) to indie (Franz Ferdinand’s ‘Take Me Out’), disco 
			(Donna Summer’s ‘Hot Stuff’) to getting down Cossack style (Boney 
			M’s ‘Rasputin’ (a personal guilty pleasure)).
 
 You can try to emulate the animation on screen as if it’s a mirror 
			image of you (but skinnier), or watch the changes in moves queuing 
			up. We prefer to tackle it like Mario Kart – play a song 
			enough that you memorise the moves. Then the serious scoring starts.
 
 If it’s not your thing then just ignore it. Just Dance 2 will 
			give a lot of people a lot of happy.
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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