JUST DANCE 2
It pains us to say it. No, actually it aches like our innards have
been torn out through our nipples, jammed through a sausage-making
machine with glass shards added and then reinserted via an orifice
that’s accustomed to one way traffic (the other way) to say it... we
have something in common with Phil Collins.
We can’t dance for shit.
We can flail, or vaguely waft to the beat, but introduce anything
resembling choreography and we risk having our photo popped on
Wikipedia defining “unco”. So, for the purposes of this review,
let’s just go to that magical place where we possess coordination
and wing it, yeah?
The original Just Dance was a smash. Sure, you can argue that
you could just as easily pull off the same manoeuvres by putting on
a record – erm, MP3 - and groovin‘, but that’s not the point. The
challenge of nailing choreography for score whilst clutching a
Wiimote made the game a party fave to those to whom a halo is
something hovering above the bonce of an angel. With several new
multiplayer modes, JD2 parties even harder.
The successful formula’s improved everywhere. Especially the set,
which covers most every dance vibe imaginable – from housey-hop (Snap’s
‘The Power’) to indie (Franz Ferdinand’s ‘Take Me Out’), disco
(Donna Summer’s ‘Hot Stuff’) to getting down Cossack style (Boney
M’s ‘Rasputin’ (a personal guilty pleasure)).
You can try to emulate the animation on screen as if it’s a mirror
image of you (but skinnier), or watch the changes in moves queuing
up. We prefer to tackle it like Mario Kart – play a song
enough that you memorise the moves. Then the serious scoring starts.
If it’s not your thing then just ignore it. Just Dance 2 will
give a lot of people a lot of happy.