review
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POSTED 21/10/10


JUST DANCE 2

Ubisoft
Wii

It pains us to say it. No, actually it aches like our innards have been torn out through our nipples, jammed through a sausage-making machine with glass shards added and then reinserted via an orifice that’s accustomed to one way traffic (the other way) to say it... we have something in common with Phil Collins.

We can’t dance for shit.

We can flail, or vaguely waft to the beat, but introduce anything resembling choreography and we risk having our photo popped on Wikipedia defining “unco”. So, for the purposes of this review, let’s just go to that magical place where we possess coordination and wing it, yeah?

The original Just Dance was a smash. Sure, you can argue that you could just as easily pull off the same manoeuvres by putting on a record – erm, MP3 - and groovin‘, but that’s not the point. The challenge of nailing choreography for score whilst clutching a Wiimote made the game a party fave to those to whom a halo is something hovering above the bonce of an angel. With several new multiplayer modes, JD2 parties even harder.

The successful formula’s improved everywhere. Especially the set, which covers most every dance vibe imaginable – from housey-hop (Snap’s ‘The Power’) to indie (Franz Ferdinand’s ‘Take Me Out’), disco (Donna Summer’s ‘Hot Stuff’) to getting down Cossack style (Boney M’s ‘Rasputin’ (a personal guilty pleasure)).

You can try to emulate the animation on screen as if it’s a mirror image of you (but skinnier), or watch the changes in moves queuing up. We prefer to tackle it like Mario Kart – play a song enough that you memorise the moves. Then the serious scoring starts.

If it’s not your thing then just ignore it. Just Dance 2 will give a lot of people a lot of happy.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.