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POSTED
13/9/13
KILLZONE: MERCENARY
Sony Vita
DIE
MOTHERFU- ow.
DIE MOTHERFUC- ow!
DIE MOTHEFUCKE-
bugger.
We really need to rethink our gung-ho approach to
these FPS things. In fact, Killzone: Mercenary managed it,
simply as we wouldn’t have progressed past the first minute
(cutscenes excluded) should we have not kept calm and been sneaky.
Before gunning the living fuck out of those creepy red-eyed Helghan
bastards! RARRRRRR!!!
Which raises an interesting point. As
the title ably intimates, in this particular Killzone
you’re a mercenary. As such you don’t give a fig whose side you’re
on, as long as bucks are stumped up. So, you flit between being all
Helghast cuddly-wuddly and get-your-ya-yas-out ASI. Surely it’d have
to cause conflicts in the staffroom when you may very well have
blown Bob’s mate away the previous week? Naturally we don’t mean in
the ‘impressed his socks off” understanding of the term, either.
But anyway, all anybody really cares about here is whether the
Vita finally has a hot first-person shooter that looks ace. It does.
More? You want more?!
Well, if you go solo (umm, IRL, as
you’ve a buddy in-game) you get a campaign that – if you don’t suck
- will last about a full Vita charge. There’s return value though in
trying alternate tactics, tackling harder difficulties and finding
missed bits, but hardcore wannabe army types will likely prefer
multiplayer. Obviously the play quality of the three variations here
will vary depending upon whether you land experienced fighters or
softcock wet fish (like ourselves) who have NFI what’s going on, and
as such say “Ow!” a lot as we completely stuff our team’s death
count.
Meanwhile, most touchy-feely Vita things are optional,
save for the odd absolutely stabulous moment when melee-assaulting
somebody, or easily touchable weapon selections to the side of the
screen.
Now, back into the fray. DIE MOTHERFUCKER DIE! Ha!
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CLICK
THIS!
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THIS!
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