KINECT DISNEYLAND ADVENTURES
Disneyland – it’s the happiest place on Earth! Well, if you’re rich
and dig queuing...
Not dollaricious? Well, you likely don’t have a Kinect and Xbox 360,
so you wouldn’t be reading this anyway. Erm, we’ll just assume that
you have the kit.
KDA isn’t a game in the traditional sense, it’s more an
experience. Yep, a hyper-wanky sentence, but when this is
essentially a virtual theme park visit then Mr Roget won’t let us
get away with much else. Pick whether you’re a boy or a girl, select
a face, hair and clobber, then shadow a freaky talking origami
ticket all over Disneyland. It’s just like being there – kinda - but
without queuing, sweating, rude arseholes and significant
purse-drainage. Admittedly you also don’t get the thrill of actually
being on rides, or the ability to hug Donald Duck for real. Still,
virtuosity is an ace alternative if jetting to sunny California (or
Florida, Paris, Hongkers etc) isn’t budgetarially viable.
So, talk to characters dotted throughout the Magic Kingdom, hug
them, say hello, wave goodbye, collect autographs (and other
paraphernalia), take happy snaps and more. Blag virtual coinage for
virtual souvenirs, cast spells and invoke ‘FASTPASS’ to shoom
directly to fun stuff... like the minigame-incorporating rides – Big
Thunder Mountain, Big Thunder Mountain, Big Thunder Mountain and
others. Can you guess our fave?
The Kinect functionality can be basticholent to click with, but once
sussed things blossom. Anyway, most kids’ll pick it up infinitely
quicker than adults. Smartybritcheses.
Plop any munchkin – or agoraphobic - in front of KDA and
watch their eyes pop. At US$154 for a one day, one kid, one adult
pass to the real Disneyland – and that’s just getting in, without
food, beverages, travel, accommodation - ultimately you’d get a 360,
Kinect and this for less. Likely for every room of your home, even
the small world- uh, one. Gawrsh!