KIRBY'S ADVENTURE WII
we are living in a material world, and Kirby’s a material blob...
Oh wait, that was Epic Yarn.
Wish we’d thought of that intro back when we reviewed that, instead
of the shit one we used. Oh well.
Whilst Kirby’s Epic Yarn
was an adventure in more ways than one for our intrepid pink
globuley thingummywhatsit, as it departed somewhat from the regular
Kirbyesque universe, Kirby’s Adventure Wii – more excitingly
known as Return to Dreamland in other Earthly places and,
we’re unreliably informed, Return to Dramland in Scotland –
sees a return to classic Kirbyism. If you ever encountered the happy
little dude on the SNES then you’ll have an idea what we mean.
MMMmmm... platformy tomato yum-yums!
In these days of rampant meh, we’re sure some will pooh-pooh this
celebration of 16-bittiness as some form of heinous retrogression,
but when the result’s such pure platforming fun then we say
pooh-pooh to you-you – uh, those naysayerish types, not you-you dear
OK, it’s not the most challenging platformer around, but to kick
back, relax a bit and go the pink blobby trundle is quite
wonderfully blissful, and it isn’t like there’s a lack of strategy,
for the power-up weapon system alone, whereby you absorb the
abilities of other Planet Pop Star denizens and play with them,
actually requires some skill to be used to its fullest potential.
Best of all, up to four can assail this together (local only – it’s
a local game, for local people), and it’s one of the most perfect
Wii things we‘ve ever stumbled across for sharing playtime with kids
without being speedily lulled into a snoozeful haze of vegetative
Blobs may come and blobs may go and that's all right you see, but
blobs worth spending time with are u-sual-ly named Kirby.