KIRBY: PLANET ROBOBOT
Pink Kirby battles the mech robots...
Everything was fine,
dandy and exceedingly colourful on Planet Popstar, until those
gosh-darned mechs descended.
Rather than going for a
multicultural melting pot kind of vibe, the aim of these mechanical
types’ was to run roughshod over everything non-machine, turning the
once lovely land into a mechanised mecca exclusively for all things
robotic. There are broader analogies we could explore here, but
nope, not tonight.
Anyway, everybody’s favourite Popstar glob
of pinkness is having none of this. With his ability to absorb enemy
attributes with a mere inhalation of breath, and added capabilities
involving adapting the mech tech to his beck (not the ‘Loser’ one,
the ‘and call’ type) – yes, the Kirbster goes all Gundam on
our bottoms - he’s not letting his ’hood go down without a fight.
Pulling off a wondrous mix of classic Kirby platforming action
over two inny-outty planes with the addition of stuff like all the
robotics, massive boss assaults, new abilities and enough cuteness
to whomp down diabetes on all-comers, Planet Robobot kicks
off fairly innocuously. You’re eased into proceedings, but before
long you’re lumped into puzzle mayhem – beautiful, head-scratching,
brain-busting puzzle mayhem. You’ll sneak softly carrying a big
stick, you’ll morph into a car or plane to go racy or shooty, you’ll
check out bonus bits including a four-player boss assault and an
arena spectacular. Then you’ll faff about with amiibos seeing which
ones yield groovetacular bonus talents.
With six worlds, many
levels within each and a whole lotta repeat play options to go catch
all those stickers and all-important boss-unveiling Code Cubes,
there’s much life in this latest Kirbytastic escapade.
not have get the A-list plaudits of Mario and his cronies, but to
some Kirby is king. Planet Robobot only serves to
strengthen his already ace legacy.
Long live the king pink