Oh come on, as a disciple of one
hit wonderment we couldn’t let a salute to possibly the sleaziest
worldwide hit since Chris Brown last let loose on poor Stockholm
syndrome native Rihanna pass us by.
So, to Knack
(minus ‘The’). It’s a very standard 3D platformer in the vein of
Crash Bandicoot, Ratchet & Clank, Skylanders
(minus the all-out plastic purse pasting) and such. If you’re
expecting some whiz-bang-whoa-amazing outbreak of whatever the fuck
gen we’re now up to then you’ll be a sad panda. Not only because
it’s a very standard 3D platformer, but because Knack isn’t
all easy-peasy-lemon-squeezy as we’ve seemingly come to expect of
videogames sometime in the last decade. It packs some bastard bosses
and respawn points.
Erm, story. The titular Knack’s very much
a kind of a parts bin Transformer, those parts seemingly being
leftovers from Nathan Drake’s relic-hunting exploits. If our
intrepid contrivance vacuums enough of these relics, he gets all big
and stuff, rather than remaining all itty-bitty Caramello
The big Knack’s handy, too, for the world’s under
assault from weaponised goblins who’ve watched a lot too much
Mad Max. So, you let loose a relatively small attack arsenal,
some depending upon stored energy, more peashooteresque ones
permanent, as you trundle about various environments, often taking
advantage of their characteristics, such as iciness.
Knack is something we’ve all seen and played before, right down
to the sort of flippity-floopy camera that should be relegated to
the History Channel by now. Other than pretty graphics it offers
absolutely nothing new – but that doesn’t make it bad.
get it up for the touch of the classic 3D platformer kind –
especially ones that aren’t softer than poo from an infant on a
marshmallow diet - then you just might get (The) Knack.