review
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POSTED 26/1/11


LITTLEBIGPLANET 2

Sony
PS3

He’s Sack. He’s the chairman of the Sack. Nah, that doesn’t work, sorry Iggy...

If you love a bit of sack then smile, for Sackboy, Sackgirl or, as generally referred to throughout the game for gender-related safety, ‘Sackthing’, is back, schlepping a vastly-improved arsenal of game-creating shenanigans.

Well, if you like games where the onus is upon you to do the creating. If you’re after a spot of running, jumping and various other stuff generally associated with platforming then you’re catered for, but it won’t have Mario down the TAFE learning a new trade. Annoyances from the first LBP remain; notably ‘sticky’ controls and the slightly odd Sackthing inertial gravity (cue ‘sack rage’).

As a demo for what can be achieved with some creativity, ingenuity and a shitload of patience though, the included game is astonishing – to utilise a word the charming Mr Stephen Fry might, and in fact did, use within the confines of his story-propelling interludes throughout this spot of jolly japery.

The creation element really reigns supreme here, although we suspect that whilst initially as exciting and new as love aboard The Love Boat, the barnacles will soon form on attention spans and LBP2 will toddle to the pile of shame, tail between legs. Well, if it had a tail. Still, with five squizzillion user-constructed levels (or some entirely more real remarkably large number) out there, there are dedicated types itching to give us lazy schmoes more bang for our gaming buck. They’ll go bonkers with the new toolkit that introduces the ability to create complete games of almost any style, rather than just levels.

If you just wanna play and can’t be shagged faffing about downloading levels then think first. If you’re a keen, hands-dirty DIY type, however, then LBP2 is fully sack (m-a-a-ate!).

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.