He’s Sack. He’s the chairman of the Sack. Nah, that doesn’t work,
If you love a bit of sack then smile, for Sackboy, Sackgirl or, as
generally referred to throughout the game for gender-related safety,
‘Sackthing’, is back, schlepping a vastly-improved arsenal of
Well, if you like games where the onus is upon you to do the
creating. If you’re after a spot of running, jumping and various
other stuff generally associated with platforming then you’re
catered for, but it won’t have Mario down the TAFE learning a new
trade. Annoyances from the first LBP remain; notably ‘sticky’
controls and the slightly odd Sackthing inertial gravity (cue ‘sack
As a demo for what can be achieved with some creativity,
ingenuity and a shitload of patience though, the included game is
astonishing – to utilise a word the charming Mr Stephen Fry might,
and in fact did, use within the confines of his story-propelling
interludes throughout this spot of jolly japery.
The creation element really reigns supreme here, although we suspect that
whilst initially as exciting and new as love aboard The Love Boat,
the barnacles will soon form on attention spans and LBP2 will toddle
to the pile of shame, tail between legs. Well, if it had a tail.
Still, with five squizzillion user-constructed levels (or some
entirely more real remarkably large number) out there, there are dedicated types
itching to give us lazy schmoes more bang
for our gaming buck. They’ll go bonkers with the new toolkit
that introduces the ability to create complete games of almost any
style, rather than just levels.
If you just wanna play and can’t be shagged faffing about
downloading levels then think first. If you’re a keen, hands-dirty DIY
type, however, then LBP2 is fully sack (m-a-a-ate!).