yourself a game?
Well, we don’t actually call ourselves
a game, no. But LittleBigPlanet 3 calls itself a game and
we sometimes employ linguistic elasticity while using the typed word
to examine games, so we probably should type something about this
It’s so fluffy!
Now, that’s not particularly helpful, is
Look, this is the third real LittleBigPlanet and it
sticks rather steadfastly to the established formula, save for when
it veers away from it. For example, your delightfully gender-fluid
sackperson isn’t one woollen being against the world now. He’s
hornswoggled by talking light bulb Newton (Hugh Laurie reuniting
with Stephen Fry – ooh!), and must save the creativity of a locale
called Bunkum, in which you meet three new playable knit-wit chums.
Oddsock’s a big jumper, Swoop flies and carries, and big old Toggle
can become little shrinkydinked Toggle. Obviously these fine fuzzy
folk variously help, otherwise we wouldn’t be arsed mentioning them.
As pretty and charming and platformy as ever, the adventure mode serves as an
introduction to some golly-gosh-gee-wow innovations, such as
multiple-multiple depth levels and new tricks – atop those which
your three new associates bring to the tea party.
as ever, some puzzles will grate, confound or just impel you to dive
at the grumpy Sackboy face button. We also encountered bugs, and if
we were patient types we’d likely still be perambulating along an
apparently endless beach waiting for something... anything...
As predictably as ever, online tries barging in everywhere.
As reliably as ever, the myriad creation tools are what make
LBP3 a worthy investment. Should you crave creation, natch.
They’re super-improved, and even stuff from iterations one and two
Are we happy? ARE WE HAPPY? Well, speaking as
single players, we’re agreeably ambivalent. Speaking as creators,
however, we’re pleasingly revitalised.