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			POSTED 
			20/12/14
 
  LITTLEBIGPLANET 3
 
 Sony
 
 
     
 
  
			 
			
			Call 
			yourself a game?
 Well, we don’t actually call ourselves 
			a game, no. But LittleBigPlanet 3 calls itself a game and 
			we sometimes employ linguistic elasticity while using the typed word 
			to examine games, so we probably should type something about this 
			one.
 
 It’s so fluffy!
 
 Now, that’s not particularly helpful, is 
			it?
 
 Look, this is the third real LittleBigPlanet and it 
			sticks rather steadfastly to the established formula, save for when 
			it veers away from it. For example, your delightfully gender-fluid 
			sackperson isn’t one woollen being against the world now. He’s 
			hornswoggled by talking light bulb Newton (Hugh Laurie reuniting 
			with Stephen Fry – ooh!), and must save the creativity of a locale 
			called Bunkum, in which you meet three new playable knit-wit chums. 
			Oddsock’s a big jumper, Swoop flies and carries, and big old Toggle 
			can become little shrinkydinked Toggle. Obviously these fine fuzzy 
			folk variously help, otherwise we wouldn’t be arsed mentioning them.
 
 As pretty and charming and platformy as ever, the adventure mode serves as an 
			introduction to some golly-gosh-gee-wow innovations, such as 
			multiple-multiple depth levels and new tricks – atop those which 
			your three new associates bring to the tea party.
 
 As obtuse 
			as ever, some puzzles will grate, confound or just impel you to dive 
			at the grumpy Sackboy face button. We also encountered bugs, and if 
			we were patient types we’d likely still be perambulating along an 
			apparently endless beach waiting for something... anything...
 
 As predictably as ever, online tries barging in everywhere.
 
 As reliably as ever, the myriad creation tools are what make 
			LBP3 a worthy investment. Should you crave creation, natch. 
			They’re super-improved, and even stuff from iterations one and two 
			is compatible.
 
 Are we happy? ARE WE HAPPY? Well, speaking as 
			single players, we’re agreeably ambivalent. Speaking as creators, 
			however, we’re pleasingly revitalised.
 
 Night-night.
 
 
     
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