review
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POSTED 25/3/11


LEGO STAR WARS III: THE CLONE WARS

LucasArts
PS3 (also on Xbox 360, Wii, PC, PSP, DS, 3DS)

“Bedeep-boop-tweet.” Inspired words from a droid who knows how to roll.

We’ve waded in the Star Warsian pool, but faith-wise we’re still astride the agnostic fence. Hey, prove that George Lucas is indeed God and we’ll listen. So, we have NFI what Clone Wars is about, having only seen the first three flicks, which are apparently now the fourth, fifth and sixth flicks. FPLEEP! That was the sound of our feeble little minds popping.

However, what LSW3TCW may lack in familiarity to the less devout, it makes up for in ace new additions to the LEGO genre. Yep, we’ve seen several blocktacular takes on several licences by now and, whilst always solid, evolution hasn’t exactly been the keyword. So, what made us go “whoa!” then “eep!” was the prologue – dumped in an arena with more LEGO flying about than in a day care centre uprising. Absolute chaos! It’s amazing, in an ARGH-inducing tumult kinda way as there’s serious characterial tonnage being shifted about. Meanwhile, teamwork’s more important and the Force has been spiffyfied.

A LEGO stalwart is variety. From those all-in brawls to strategising how to deploy your band of merry me... erm, things, to going all starfightery and bringing down a starship that would dwarf several planets, there’s no rut-stuckage here.

The puzzle element’s strong in this one, although as usual some can be obtuse. Still, this means mega game time – no wussy handful-of-hours-and-it’s-over malarkey. Obsessive collector? Stock up on tater chips then, as you’ll be wailing for ages with red bricks, yeller bricks, studs and pretty much every Star Wars character ever to unearth.

A no-brainer purchase for devotees, not only is LSW3TCW engaging, it’s also educational. We learned elevator music somehow survives into the future, and that ice cream’s still a universal language...
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take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.