review
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POSTED 7/6/13


LIMBO

Playdead



Imagine if ĎA Forestí by The Cure was a videogame.

If youíre finding the concept hard to grasp then donít. Just get Limbo. Once again itís our new favourite thing (at least this week Ė we are a tad flibbertigibbety...)

Itís kinda like an emo version of A Boy and His Blob, but without the blob (WAAAAAAH! We want our blob!!! Weíre gonna crank My Chemical Romance and cut ourselves now!!!), mixed with classic 1920s and 1930s black and white Alfred Hitchcock flicks. Limbo looks like nothing else weíve seen games-wise, but thereís more to it than just bleak prettiness.

Youíre plopped into Limboís austere world with no instructions, and no story (unless you consult promotional blurbitude, which mentions some uncertainty about your sisterís fate). You can move, jump and thereís an action button for pulling and pushing stuff Ė thatís it. No scoring, no cutscenes, just gaming. Itís platformer-meets-puzzler, with some absolute head scratchers, and more red herrings than a Chernobyl fish farm. It can frustrate, but when you nail a puzzle thatís killed you repeatedly you and your brain will let loose a satisfied Ďaah!í.

As many will be quite aware, Limboís existed for a while on PSN and XBLA. The Vita trip doesnít add all manner of unnecessary touchy-feely crap, but it scores one huge advantage by default, and thatís the Vitaís OLED screen. A game relying on a palette of black and various degrees thereof could only thrive here, and Limbo does. It has never looked better.

Macabre, enrapturing, gruesome, diabolical and frustrating are just some of the adjectives that flitted through our bonce whilst playing Limbo. Support this now Ė not because itís from a wee indie, or because youíre a fan of The Cure craving anything vaguely resembling a fix, but because itís still one of the finest little games ever.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.