have to be more alert. Our first imagining of this was fungasmic
shenanigans with ants scooting about wearing Energy Domes. Then we
realised it’s ‘Dev-i-ants’...
Cue freaky little space creatures scurrying about within mini-games
in order to fix their spaceship and get the fuck out of Dodge. After
spending several hours there, we can’t blame them.
There are clever ways to do mini-game collections – Rabbids - and
clumsy ones – Little Deviants. Sure, it’s obvious that its
main purpose is as a tech demo of all the Vita’s whizzbangery. But
the devs mostly overlooked one Vita-l ingredient: fun.
To unlock beyond the first nimi-game – a tedious affair requiring
blind Vita backside prods to deform a landscape and scoot a deviant
around - you have to achieve at least a bronze medal. You then have
to do the same on the next mini-mage to unlock more, and so on.
Fingering the Vita’s derriere features lots, and the diversions here
demonstrate that it should be used sparingly. You can’t see where
your fingers are, so it’s roughly as accurate as Melbourne’s weather
forecasters. Still, some gini-mames use it better than others. The
good? A thing reminiscent of Bank Panic, where doors flip
open and you push out baddies, but not goodies. If they’re facing
forward you poke ’em in the back (assuming you’ve nailed some form
of unseen finger accuracy), if they’re facing backwards you poke
them from the front.
As you suffer through the shit, some aceness appears, such as a
shoot ‘em up in your current surroundings. But then there’s idiocy
requiring pinpoint synchronisation between a back finger and a front
one to fling a deviant about a boxing ring – or singing.
Rule one: Make demos free, or nominally priced. Rule two: Unlocking
more minigames from the start = happy players. Rule three: Always
include little ants wearing Devo hats.