No, not that dumb, lazy abbreviation of
“jealous”. In LocoRoco we’re literally jelly. Or some other
gelatinous, globular substance.
We get to sing. We get to roll.
We get to break up. We get to get back together. We get to make
everybody who sees us go “Awwwwwwwwwwwwwwwwwww!”.
Those
reading who’ve been upon Earth for a while may recall that the
original LocoRoco was a PSP game. That was the Vita before the Vita.
It boasted a vibrant colour palette and the cutest music this side
of Noby Noby Boy (which came later, so, umm, wormhole!)
Together with your Mui Mui buddies, you’re the keeper of all
things vegetative on a planet that’s somewhere out there. Really out
there. You foster growth, and generally make the joint several
shades of lovely. But space gremmies the Moja Troop have nefarious
plans, wanting to take over and make things all totally
non-non-non-non-non peaceful.
So, you get to control the
world (insert “BWA-HA-HA!” somewhere around here). You tilt it left,
you tilt it right, and this sends your rotund little self scurrying
gloompfily on your way to hopefully becoming planet saviour, singing
all the way while avoiding bad stuff.
You’ve extra tricks up your sleeve, too. Or you
would if you had sleeves. Let’s just pretend that you do, OK? As you
trundle blobbily about you encounter berries. Absorb one and you
become you plus one. This makes you bigger. But what if you arrive
somewhere that you can’t squeeze through? You can split up, then
reconvene later – but beware of individual blobs encountering killy
stuff. The goal? Get all 20 in each level home safely.
You
also get to build a home, and do minigames.
Just when you may be embracing frustration, LocoRoco’s
gorgeous everything – looks, sounds, feels - send the chill shooming
back.
Not only a fab gaming experience, LocoRoco
could also bring about world peace. If only a DualShock would fit in
those freakishly teensy hands...