LONE SURVIVOR: THE DIRECTOR'S CUT
Vita/PSN + PS3/PSN
David Lynch, put down that C64... Now back away. Further...
Further... Rehtruf... Rehtruf...
Why? Because your work is
done, it doesn’t need another stroke! It’s Lone Survivor: The
DIrector's Cut. It’s all 8-bitty and scanline-looking. It’s all
classic-early-days-of-graphic-adventures-looking and playing. It’s
also kinda horroriffic and really fucking weird. Oh yeah, it’s
pretty ace, too.
If any of the words “8-bitty”, “scanline”,
“graphic adventure” or “horroriffic” put you off then, well, you’ve
probably naffed off already so we’re wasting precious words – and
words are all we have, to take your... Oops, sorry. Random Bee Gees
moment. They happen.
Seemingly random moments also happen in
LS. You start off all weirdo curtains and box-headed bloke
pushing coffee, before awakening alone in your apartment. Well, more
or less. Yes, it’s the average flat-dwellers dream – no pissant
neighbours slamming doors and cranking sub-wub-wub-wub-woofers at
all hours. Still, even that’s preferable to meatbag zombie goon
creatures shambling about the joint. Oh wait, that’s just our
landlord... Anyway, your mission? Don’t die alone.
On top of
your typical explore various rooms, face locked doors, explore more,
pick up stuff, discover keys, unlock doors, proceed further kinda
deal – with added twisted surreality - you must maintain certain
basic human elements. Cooking, eating and sleeping are handy if you
wish to get anywhere. Naturally the latter involves dreams, which
depending upon assorted pill-poppage can trigger more of that
surreality we mentioned. Being nice to fluffy cats can also prove
Choices matter, and there are several endings
that’ll vary depending upon your approach to dealing with
adversaries and ensuring that there’s nothing wrong with your state
of mental health.
Captivating, atmospheric, frustrating and
mind-fucking, not everybody will click with Lone Survivor.
But those who get it will find it’s like damn fine coffee. Which, of
course, is brewable in-game...