LORDS OF THE FALLEN
do you want a happy god or a vengeful god?
Well, you’re shit out of luck.
For in Lords of the
Fallen a vengeful god is doing what vengeful game gods tend to
do best, and that’s making with, well, vengeance – by letting loose
a marauding army of demonic ickiness. It’s up to you, in the form of
a bloke named Harkyn, to decimate them. You’ll greatly benefit
should you manage the feat, for you’re a convicted sinner complete
with sins literally written on your face – tatts just the way it
goes, we guess - and this gives you a shot at redemption.
it’s a fucking lofty challenge.
Taking a little of
Darksiders and a lot of
Dark Souls, many may
dismiss Lords of the Fallen for that simple reason. But
damn, if we dismissed every derivative game we’d have an awful lot
more spare time. Let’s just call it ‘homage’ and get on with life,
That’s not to say that the slickness of, in particular,
the Souls series is here (although its penchant for a tad more
forgiveness can be nice). Clunkiness and uneven difficulty spikes
abound as you plunder your way onwards through innumerable fairly
open gothic-tinged (and map-free) dungeonesque locales, hopefully to
victory. It’s no arcade outing though, as bringing down some of the
bigger adversaries requires application of serious strategic savvy.
You’ve likely guessed that you commence proceedings by
picking a class and, armed with a pissy weapon, need to kill lots to
step up to some seriously serious armaments that deliver seriously
almighty satisfying clunks. You’ve likely guessed there’re spells,
various optional things that go ‘BOOM!’ and several combos to get
down with. As we said, Lords of the Fallen is deriv- erm,
But it isn’t bad. It just isn’t magnificent,
Now, make with the cookies!