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POSTED 8/11/14


LORDS OF THE FALLEN

CI Games



Look, do you want a happy god or a vengeful god?

Happy god!

Well, you’re shit out of luck.

For in Lords of the Fallen a vengeful god is doing what vengeful game gods tend to do best, and that’s making with, well, vengeance – by letting loose a marauding army of demonic ickiness. It’s up to you, in the form of a bloke named Harkyn, to decimate them. You’ll greatly benefit should you manage the feat, for you’re a convicted sinner complete with sins literally written on your face – tatts just the way it goes, we guess - and this gives you a shot at redemption.

But it’s a fucking lofty challenge.

Taking a little of Darksiders and a lot of Dark Souls, many may dismiss Lords of the Fallen for that simple reason. But damn, if we dismissed every derivative game we’d have an awful lot more spare time. Let’s just call it ‘homage’ and get on with life, yeah?

That’s not to say that the slickness of, in particular, the Souls series is here (although its penchant for a tad more forgiveness can be nice). Clunkiness and uneven difficulty spikes abound as you plunder your way onwards through innumerable fairly open gothic-tinged (and map-free) dungeonesque locales, hopefully to victory. It’s no arcade outing though, as bringing down some of the bigger adversaries requires application of serious strategic savvy.

You’ve likely guessed that you commence proceedings by picking a class and, armed with a pissy weapon, need to kill lots to step up to some seriously serious armaments that deliver seriously almighty satisfying clunks. You’ve likely guessed there’re spells, various optional things that go ‘BOOM!’ and several combos to get down with. As we said, Lords of the Fallen is deriv- erm, ‘homage’.

But it isn’t bad. It just isn’t magnificent, either.

Now, make with the cookies!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.