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POSTED 19/5/10


LOST PLANET 2

Capcom
PS3 (also on Xbox 360, PC)

Previously, on Lost

Well, it could be an episode of the TV weird-fest, but we’ll get to that shortly.

If you missed Lost Planet the first, think Starship Troopers given the third-person shooter treatment with bits of Star Wars mixed in and you’ll be on the right wavelength.

After an interminable install process during which we reckon we could nearly have devoured Tolstoy’s collected works, the action begins. A familiarly frigid prologue gives way to a jump forward in time 10 years, and the icy bleurghiness of EDN III has defrosted to verdant jungliness – kind of like in Lost, but planet-sized like Hurley, rather than mere island sized like, erm, something that’s islandy. Speaking of planet-sized, what LP2 does with a skilled degree of awesome is bring huge beasties into play called Akrids. In fact, huge doesn’t begin to cover it, as at times we’re talking mega-massive and simultaneously impressive and icky, being all insecty and yuk-like. Unless you dig on bugs, of course, in which case you might view this as interactive porn. Umm, eww!

The trade off, however, is that this isn’t for soloists. In fact, LP2 is drab as a one-player experience, mostly due to AI which doesn’t bring the I and no in-chapter saves (AGH!). However, get friends in for a spot of co-op (local or online) and whilst sometimes numbingly frustrating, things generally become more fun – the game was, after all, designed for sharing.

We’ve given movie references, but game-wise think something a lot Red Faction meets a little Bionic Commando, that's chockfull of ace weaponry but with convoluted controls. With pals LP2 can be a blast, but if you’re a Scott you’re basically stuffed.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.