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POSTED 1/3/12
LUMINES ELECTRONIC SYMPHONY
Ubisoft
Vita
Hello. Look at Tetris. Now back at Lumines. Now back
at Tetris, now back at Lumines. Tetris isn’t
Lumines, but if it got sat on so that it was wider than it was
high, then it popped some rave lollies, it could play like
Lumines. We’re on a Froot Loop...
If you missed it since it sproinged into puzzler-lovers’
consciousnesses back in 2005, Lumines is a block-based puzzle
experience that owes some lovin’ to Tetris, but is its own
beastie too. It also digs better tunes, as the soundtrack boasting
everybody from the Chemical Brothers to LCD Soundsystem, Underworld
to Pet Shop Boys attests.
All droppable blockular contructs are two-by-two affairs, featuring
combinations of one or two colours within. Like Tetris, they
appear at the top of the screen, and you need to manipulate them
then plop them where you want. The aim being to achieve bigger
matched-up boxes of colour, which then disappear once the beat line
passes, stopping you hitting the roof and going all game overy.
Numerous strategies are available to allow you to survive waves,
each represented by a song and different imagery. You know that
epilepsy warning that you always ignore when firing up your Vita? If
anything’s ever gonna trigger hitherto latent tendencies, then
Lumines Electronic Symphony is it. Seriously, this makes trippy
seem beige.
Mercifully there’s not much in the way of gimmicky touchy-feeliness
if you don’t want it. Bonus-blorping avatar abilities are launched
with the stab of a finger pad, but otherwise you can basically play
it trad or pokey-pokey, whether you choose classic ‘Voyage’ mode, or
any of the others like time challenges, duels, or custom playlists.
Puzzleholics, this is the best investment out there for Vita. It’s
kind of ‘Zen and the Art of Blockular Faffiness’, and it doofs.
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CLICK
THIS!
CLICK
THIS!
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