review
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POSTED 1/3/12


LUMINES ELECTRONIC SYMPHONY

Ubisoft
Vita

Hello. Look at Tetris. Now back at Lumines. Now back at Tetris, now back at Lumines. Tetris isn’t Lumines, but if it got sat on so that it was wider than it was high, then it popped some rave lollies, it could play like Lumines. We’re on a Froot Loop...

If you missed it since it sproinged into puzzler-lovers’ consciousnesses back in 2005, Lumines is a block-based puzzle experience that owes some lovin’ to Tetris, but is its own beastie too. It also digs better tunes, as the soundtrack boasting everybody from the Chemical Brothers to LCD Soundsystem, Underworld to Pet Shop Boys attests.

All droppable blockular contructs are two-by-two affairs, featuring combinations of one or two colours within. Like Tetris, they appear at the top of the screen, and you need to manipulate them then plop them where you want. The aim being to achieve bigger matched-up boxes of colour, which then disappear once the beat line passes, stopping you hitting the roof and going all game overy.

Numerous strategies are available to allow you to survive waves, each represented by a song and different imagery. You know that epilepsy warning that you always ignore when firing up your Vita? If anything’s ever gonna trigger hitherto latent tendencies, then Lumines Electronic Symphony is it. Seriously, this makes trippy seem beige.

Mercifully there’s not much in the way of gimmicky touchy-feeliness if you don’t want it. Bonus-blorping avatar abilities are launched with the stab of a finger pad, but otherwise you can basically play it trad or pokey-pokey, whether you choose classic ‘Voyage’ mode, or any of the others like time challenges, duels, or custom playlists.

Puzzleholics, this is the best investment out there for Vita. It’s kind of ‘Zen and the Art of Blockular Faffiness’, and it doofs.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.