can get it driving, you can get it surviving, or hooning through
deserts headfirst. You’ve sure got a thirst...
Miller’s classic character Mad Max hits our screens with more
interactivity than mere play and pause buttons. You plop into the
dusty shoes of Mr Rockatansky and take to the wastelands in search
of your precious Ford Interceptor, which has been nabbed by Immortan
Joe’s bastard (in that he’s a right arsehole) offspring Scabrous
Scrotus. You can mess with the man, but not his bloody car!
While oozing pure Mad Max vibes and lore – and looking as
incredible as the movies - this is a standalone story. You soon hook
up with Gollum-meets-Riff Raff mechanic Chumbucket, who sees you as
some sort of motorhead messiah. Luckily he knows his shit, so with
him in tow you set about creating the Magnum Opus – the greatest car
the world has yet seen.
If you were expecting a non-stop
action rampage like the majestic Fury Road movie you may be
left scratching your head – or other regions depending upon where
you may get itchy. This isn’t balls-to-the-wall action, rather
there’s a lot of often repetitive open world fetch quest schlepping
and – shock, horror - walking. Essentially it’s Far Cry,
but a shitload dustier.
There are also combat interludes,
basically taking Batman’s Arkham battle system wholesale,
but upping the brutality ante considerably.
The best bits for
petrolheads are the manic car battles – RoadBlasters gone
21st century, with added gruesomeness in the form of tow hook
fishing, shotguns and more. These bits make up about half the game –
many will wish there was more.
Faithful to Miller’s
established filmic vision, if not to Aussie pronunciation (“Dinky-dee?”
WTAF?!) – although Max is voiced by Aussie bloke Bren Foster (a star
of unending soapie Days of Our Lives no less) - Mad Max
is a deeper game than many will expect. Plus you eat maggots.