MAHJONG ROYAL TOWERS
Hellooooooooooooo! Frank Walker from National Tiiiiiiiiiiiiiiiles...
No it isnít, but when we think tiles, we think National
Tiiiiiiiiiiiiiiiles. We also think Shanghai,
an old Activision take on Mahjong that we wasted much of our Amigaís
processing power on for innumerable hours/days/weeks. Mahjong
Royal Towers is pretty much the same thing, but with more! Erm,
First up, itís chockas with
castlematastic goodness. You start off plopping about the garden
like a corgi, but end up in the throne room like, erm, a corgi. But
thatís just the backgrounds. On top of them are various zoom-inable arrays of
Mahjong tiles, whereby you use the touchscreen to match accessible pairs Ė
ďaccessibleĒ in this instance meaning that they can be slid
leftwards or rightwards (but not upwards, downwards or any other
wards that you may be able to come up with, you smartybritches you).
Like many things that are simpler than fuck, itís time-suckingly
addictive. But wait, thereís more!
No, not shonky steak
knives or dodgy rags sold by a weirdo with a microphone growing out
of his head, rather an arcing up of the basic mechanics. You see,
this here Mahjong variant has golden tiles. Golden tiles.
Instead of the aim being to
clear the entire layout of tiles, itís to clear all the golden tiles
(whop, etc) in as quick a time possible. This brings awards. First
you get the awards, then you get the gold (whop, etc, again).
With some 100-plus layouts to get through, and three challenges
on each of these, thereís plenty of delightfully time-destroying
pick it up, play it, put it down again action for a fiver here.
Mahjong Royal Towers isnít just
matching tiles, itís smashing tiles! Hang on, that doesnít sound