MARIO PARTY: ISLAND TOUR
you feelin’ lucky, punk?
OK, that’s a complete savaging of Mr
Eastwood’s quote, but we bet you recognised it. Anyway, hopefully
you are feelin’ lucky, for that old devil called randomness is very
much in control of this latest Mario Party release.
Unless you’re newborn, completely ignorant or Tommy then you’ll know
what Mario’s parties are about. Mario and friends, partying! Island Tour ddoesn’t really deviate, although you do get an island tour thrown
into the mix of board games that are all essentially Snakes &
Ladders with wee twists. Such trips can be expensive on their own, so
we’re thankful for Nintendo’s getawayical generosity.
also thankful for some 80 or more minigames, which live up to the
term by usually being over quickly. Still, that some can surprise –
and that most offer entertainment, however fleeting - is testament
to the skill of Nintendo’s gamy engineers. Erm, naturally we’re not
inferring that they’re smelly, we’re talking… Oh, you know what we
The meat’s for up to four players – a drag when you’re
solo and sitting through CPU players doing their various things -
and local game share’s a thing. Online against others isn’t a thing
though. What a peculiar omission.
AAnyway, back to luck. After
a few minutes at this party you can’t help the sneaking
suspicion that it’s what this thing’s all about. Skill? Save it for
other Mario games. If you’re of a more androidical Marvin-like bent you might
even be suspicious of a CPU that so regularly hammers you. Hmm…
Past Mario Party games have for the most part appealed broadly
age-wise, assuming ability to cope with cutesy and a Texta colour
palette. Island Tour, however, is much more kiddie. Not that there’s
anything wrong with that, we just expected a little more ‘zing’.
Who’s “we”, sucker? Bill and Bob-omb and me. Duh!