PS3/PSN (also on Xbox 360/XBLA)
Amazing. A deaf, dumb and blind kid can allegedly play a mean
pinball, yet somebody with all their senses in fairly functioning
shape can be a total pinnie schlemiel. Curse you Zen Studios evil
If you dig silver balls, you’ll know Zen Pinball (Pinball
FX on the X-Machine). Marvel Pinball is essentially the
same, but with a few under bonnet tweaks, and four tables based on
Marvel characters (but no Hulk, so no smash – Amy pout!).
First up’s Wolverine, one of the better tables. Chockers with
visual and aural references that’ll happify the finickiest fan-folks
– in fact all the tables are (to save repeating ourselves, repeating
ourselves later) - Sabertooth and other requisite bads bump uglies
with adma... ademen... Adam Ant-imum... oh you know, that metal shit
that’s really strong.
The Amazing Spider-Man is next, and probably the simplest
table – but simple in Zen speak’s still pretty fucking hard. Green
Goblin and Doc Ock mouth off, and the most heinous thing a pinball
machine can do happens, reversing the flippers. Don’t mess with our
fragile little minds like that, bastards!
Iron Man follows, and it’s shit – full of hard to nail ramps
and boring gameplay. You’ve been warned.
Finally there’s our fave table, Blade. With night and day
modes, and glow-in-the-dark balls, it offers the right balance of
fun, challenge and fairness to keep us hissy fit-free.
For A$12.95 Marvel Pinball is superbly presented, with guides
for each table, online, ace score keeping and several table views.
It still suffers Zen flipper lag – despite being able to twiddle a
smidge - which just shouldn’t happen. Add a calibration tool like
Rock Band and quicker than you could squeal ‘excelsior!’ problem
...and that’s why I have more than one suit.