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POSTED 12/1/14


MAX: THE CURSE OF BROTHERHOOD

Microsoft Game Studios



Siblings. Canít live with them, canít banish them to some icky monster-stuffed netherworld with a dodgy moustachioed bloke.

Well, until now.

Arriving home to find his little brother nerding it up in his room, young Max takes to the interweb, gets his search on and finds an incantation which spirits his mini-kin into a vortex doobrie via a bloody big furry hand. Realising instantly that his parents will bring down hitherto undiscovered worlds of hurt upon him, Max leaps through said vortex doobrie before it goes ĎPIP!í. He lands in a rather peculiar place, where a granny renders his magic markerís titular false advertising void.

A 2D puzzly-platformer that loves zoominess Ė one moment the camera will be in Maxís face, the next heíll be but a handful of HD pixels in the distance - we must shamefully don prettiness slut bonnets and comment upon what this looks like, which is gorgeous Ė nowadays computer-animated movie gorgeous. Of course, all the gorgeousness in the world doesnít help a game if it sucks sticky cactus pointies though, does it?

Luckily Max: The Curse of Brotherhood doesnít suck sticky cactus pointies, but that isnít to say itís the amazing platformy experience that it couldíve been. Rayman neednít plop his dacks in fear of usurpination yet.

The main issueís actually that which sets Max apart from other games of its ilk. That magic marker starts off with the scribbling of earthy platforms at predetermined spots to allow progress. Later, it draws branches. Then vines. Then watery stuff, fire and more. All in the name of puzzliness. This uses the right stick, but often Ė especially later, when juggling several marker markings - requires more accuracy than can be sanely managed via this input method. Oh for a controller-based touchpad, hey Microsoft?

It isnít a game killer, but gee it gives Max a seriously ouchy nipple cripple.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.