PS3 (also on Xbox 360)
Itís 2031. As covert government music video director Anton Corbijn,
your mission is to intercept terrorists then film them in black and
Well duh, no it isnít, but itís an interesting concept Ė which leads
us properly to Mindjack, which could have ďan interesting
conceptĒ as its epitaph.
The big thing in this third-person mindfuck íem up is the
ability for the lead Ė Jim Corbijn (we werenít being completely random)
- to hack into others, be they man or machine. Or Man-Machine
if you happen upon Kraftwerk. About to cark it? Take over your pal!
Got a foe on his knees? Bonce hack and convert him to your cause!
Itís quite Ďthe Force can have a strong influence on the
weak-mindedí and, to use that Ďcí word again, the conceptís way
In single-player you can even elect to have AI players
open to hacking from real world players to add a bit of ďchallengeĒ
(thatís one word for it), whereas in multiplayer itís open season on
othersí synapses. Awesomeness! Unfortunately, however, something fritzed out somewhere between conceptualisation and realisation.
Mindjackís essentially a cover-based shooter, for which
precise control is needed. When you combine a right stick thatís a
bitch (and has no sensitivity tweakingness), limited weapon-oomph
and quite the reliance upon headshots to make headway, youíve a
problem. Sure you can try fisticuffs, but youíll likely go x-eyed in
a hail of lead whilst doing so. Poo! Often moronic AI doesnít help,
and Mindjack sure ainít no looker.
Combining fragments of Blade Runner, The Matrix,
Tron, Minority Report, Robocop and Bambi Ė well, five of
them - we canít reiterate enough how ace Mindjackís
mind-hacking idea is. But, despite multiplayer shining brighter,
ultimately you wonít want to play these mind games for hours, let