review
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POSTED 5/2/11


MODERN COMBAT: DOMINATION

Gameloft
PS3/PSN/Move

War. Huh, good God y’all, what is it good for? Absolutely nothin’, say it again. Unless, of course, you’re a games company, in which case war is really good for something... selling by the absolute fucktonne.

If the title of this latest release from Gameloft conjures thoughts of recent Call of Duty escapades, then you’ve played right into their hands. They’ve turned taking inspiration from other creations into an art form, notably with, uh, ‘homages’ to existing successes on platforms from which you can make phone calls. They’re like a gaming cover band, but they do it so bloody well that we wonder why more devs don’t hop onboard the gravy train.

So, we have a multiplayer-skewed first-person shooter that utilises the Move controller if you want. Five maps ready to be war-torn to threads are packed in, featuring a raft of mission types covering the usual fare – ‘Boom and Bust’, ‘Deathmatch’, ‘Escorting’ ‘Extraction’ and the teamy ‘Domination’ and ‘Team Deathmatch’. You can even choose to be Special Forces or a Merc. That’s ‘Mercenary’, not a German car, if that even needed defining.

If you’re stuck on your lonesome with the ’net downer than Marvin the Paranoid Android, you can play and have CPU players fill the 15 blanks.
 
For A$12.95 you might expect MC:D to look crudrescent, but you’d be wronger than a footballer in a tutu. Motion’s fluid, characters look ace, the HUD’s no-nonsense and landscapes are generally, umm, sandy. Move control works OK, as long as you can juggle a DualShock in your left hand with some aplomb, but the hardcore will stick with the familiar CoD-like controller controls.

“They” say that imitation is the sincerest form of flattery. We reckon Modern Warfare and Counter-Strike are blushing right now.


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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.