MODERN COMBAT: DOMINATION
War. Huh, good
God y’all, what is it good for? Absolutely nothin’, say it again.
Unless, of course, you’re a games company, in which case war is
really good for something... selling by the absolute fucktonne.
If the title of this latest release from Gameloft conjures thoughts
of recent Call of Duty escapades, then you’ve played right
into their hands. They’ve turned taking inspiration from other
creations into an art form, notably with, uh, ‘homages’ to existing
successes on platforms from which you can make phone calls. They’re
like a gaming cover band, but they do it so bloody well that we
wonder why more devs don’t hop onboard the gravy train.
So, we have a multiplayer-skewed first-person shooter that utilises
the Move controller if you want. Five maps ready to be war-torn to
threads are packed in, featuring a raft of mission types covering
the usual fare – ‘Boom and Bust’, ‘Deathmatch’, ‘Escorting’
‘Extraction’ and the teamy ‘Domination’ and ‘Team Deathmatch’. You
can even choose to be Special Forces or a Merc. That’s ‘Mercenary’,
not a German car, if that even needed defining.
If you’re stuck on your lonesome with the ’net downer than Marvin
the Paranoid Android, you can play and have CPU players fill the 15
For A$12.95 you might expect MC:D to look crudrescent, but
you’d be wronger than a footballer in a tutu. Motion’s fluid,
characters look ace, the HUD’s no-nonsense and landscapes are
generally, umm, sandy. Move control works OK, as long as you can
juggle a DualShock in your left hand with some aplomb, but the
hardcore will stick with the familiar CoD-like controller
“They” say that imitation is the sincerest form of flattery. We
reckon Modern Warfare and Counter-Strike are blushing