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			POSTED 7/3/12
 
  MODNATION RACERS: ROAD TRIP
 
 Sony
 Vita
 
 
  
			 
			
			Once 
			had a race, thought it was a gas. Soon turned out, had a kart of 
			glass...
 You’re nothing if you don’t have a kart game featuring you. Fuck, 
			that means we’re nothing! Still, with its extensive moddingness, 
			ModNation Racers is the closest you’ll get until you’re a famous 
			cartoon or game character.
 
 If that’s the sort of shit you be digging then you’ll be more 
			cock-a-hoop here than Foghorn Leghorn in Space Jam. Or 
			something. You can turn blank little white beings into most any 
			character you want, make most any track you want, and concoct most 
			any type of vehicle that you want then share them. So, it’s 
			basically any kart game married with LittleBigPlanet’s 
			mondo-creationalistic vibe, and is easier to get inventy with than 
			pre-warmed plasticine, especially with Vita’s touchy-feely controls.
 
 If you like tight, slick and super-fun kart racing, however, then 
			you’ll find MR:RT decidedly less hoopy to be cocky about. Or 
			something, again. The usual karting fare’s here – drive fast around 
			bizarre-o circuits with irritating impediments, turn, drift, pick up 
			power-ups, destroy foes with them, do somersaults in mid-air and 
			such, but it feels sloppier than a toddler in a vat of custard.
 
 That’s not just the racing – where one touch from another kart will 
			send you careening uncontrollably into a wall just once too often 
			every race - but also laggy menus and, worst of all, the fact that 
			it takes a variation on forever to load each track. The Vita only 
			has four hours of battery life, spending a third of it staring at 
			load screens isn’t our idea of a fungasm.
 
 There’s also bullshit AI, no online multiplayer and no coherent 
			story. It’s like they chucked just the bare essentials for a racing 
			game into the Family Truckster before hitting the holiday road – in 
			the wrong direction.
 
 
     
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