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POSTED 7/3/12
MODNATION RACERS: ROAD TRIP
Sony
Vita
Once
had a race, thought it was a gas. Soon turned out, had a kart of
glass...
You’re nothing if you don’t have a kart game featuring you. Fuck,
that means we’re nothing! Still, with its extensive moddingness,
ModNation Racers is the closest you’ll get until you’re a famous
cartoon or game character.
If that’s the sort of shit you be digging then you’ll be more
cock-a-hoop here than Foghorn Leghorn in Space Jam. Or
something. You can turn blank little white beings into most any
character you want, make most any track you want, and concoct most
any type of vehicle that you want then share them. So, it’s
basically any kart game married with LittleBigPlanet’s
mondo-creationalistic vibe, and is easier to get inventy with than
pre-warmed plasticine, especially with Vita’s touchy-feely controls.
If you like tight, slick and super-fun kart racing, however, then
you’ll find MR:RT decidedly less hoopy to be cocky about. Or
something, again. The usual karting fare’s here – drive fast around
bizarre-o circuits with irritating impediments, turn, drift, pick up
power-ups, destroy foes with them, do somersaults in mid-air and
such, but it feels sloppier than a toddler in a vat of custard.
That’s not just the racing – where one touch from another kart will
send you careening uncontrollably into a wall just once too often
every race - but also laggy menus and, worst of all, the fact that
it takes a variation on forever to load each track. The Vita only
has four hours of battery life, spending a third of it staring at
load screens isn’t our idea of a fungasm.
There’s also bullshit AI, no online multiplayer and no coherent
story. It’s like they chucked just the bare essentials for a racing
game into the Family Truckster before hitting the holiday road – in
the wrong direction.
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