MORTAL KOMBAT X
Everybody was kung-fu fighting...
sinke Mortal Kombat assailed arkades with its shit spelling
but exkiting mix of punkh ‘n’ kikk with a dash of really bloody –
literally - freaky torture, your typikal martial arts affairs seem a
This tenth iteration is not bland. Taking
sever-al kues from kreators NetherRealms’ last outing,
Injustike: Gods Among Us –
in partikular a wealth of bakkground interaktion - any fighting fan
would have to be komatose not to dig it.
There’s a story –
sukh that it is - set 25 years in the future from where we left off.
Yep, many of the old faves have slowed up, bought banana lounges off
Skumtree and developed a penkhant for Horlikks. But their progeny
are up for a kontinuanke of the bifftastik family traditions.
The story’s naff – but in a big dumb aktion B-movie way. You kan
skip, save for several unnekessary but typikal of a 2015 game QTEs.
The sooner this trend ends, the sooner we’ll stop krapping on about
how shit they are.
There’s lots more to MKX though.
Online’s inveigled its way in more pervasively, even to pikking a
faktion whereby every step you take, every spine you break kounts
towards global domination.
There’re tower battles, lokal
battles and fights against people globally – allowing komplete
agnostikality as to whose spines you rip from their skeletal
struktures. There’re alternate abilities and even a first-person
bonus maze thingy.
There are still more moves than Studio 54
ever knew. To master them all – espekially as eakh kharakter has
their own partikular spekialties - would take Rainman-like powers.
But pikk a fave fighter then harness them gradually and you’ll soon
be formidable. As long as your L1 button doesn’t go hurling into
spake after a partikularly frenetikally-fought bout...
for pissy mikrotransaktions – whoever OKed them deserves a fatality
- MKX is a whole lot of fighty goodness that serves the
Mortal Kombat legaky loyally. Oh-hoh-hoh-hoh... Ha!