MURDERED: SOUL SUSPECT
Youíre a dick.
Erm, thatís in the police detective sense.
Youíre based in Salem, Massachusetts Ė yep, that witchy place - and
youíre tailing the nefarious ĎBell Killerí. He kinda wins, youíre
dead and usually thatíd be game over.
But here, you game on
in total purgatorial (and chain-smoking) form. Informed by your
also-dead wifeís ghostly apparition that you canít just stick your
ghostly feet up, relax and do whatever ghostly couples do until you
bring down this ring-a-ding sucker, you set off to utilise those
Kinda a mush-up of
Heavy Rain and
Beyond: Two Souls, with
some classic graphic adventure chucked in just before the cake tin
was shoved in the oven, Murdered: Soul Suspectís main game
Ė although fairly linear save for an open-worldish main area - is
great fun if youíre into a bit of Sherlockesque Marpleism (despite
the inexplicable absence of mapping.) You
collect clues, you process them, you move onto the next lot Ė rinse,
repeat. Along the way youíll also collect collectibles, ranging from
a history of Salem to unveiling further story bits related to, well,
the story thatís unfolding.
Itís the sort of game that some
people will love and thus forgive some clunkiness, and others will
Unfortunately though, speaking of dicks,
somebody seemingly thought, ďOoh, we only have around 10 hours of
gameplay here, so gamersíll crucify us. How can we make it last
longer?Ē Then some even bigger dick came up with utterly incongruous
devil ghost thingies, requiring stealth, too much patience and a
fuckload of luck considering the mechanism to escape them is broken.
Whomever it was is Ė sadly - solely responsible for slicing at least two
points off that score below.
Itís just bullshit elongation
for the sake of it, and itís about time devs (and many gamers)
realise that itís better having an engaging 10-hour game than an
infuriating 18-hour one.