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POSTED
4/6/14
MURDERED: SOUL SUSPECT
Square Enix
You’re a dick.
Erm, that’s in the police detective sense.
You’re based in Salem, Massachusetts – yep, that witchy place - and
you’re tailing the nefarious ‘Bell Killer’. He kinda wins, you’re
dead and usually that’d be game over.
But here, you game on
in total purgatorial (and chain-smoking) form. Informed by your
also-dead wife’s ghostly apparition that you can’t just stick your
ghostly feet up, relax and do whatever ghostly couples do until you
bring down this ring-a-ding sucker, you set off to utilise those
dick skills.
Kinda a mush-up of
LA Noire,
Heavy Rain and
Beyond: Two Souls, with
some classic graphic adventure chucked in just before the cake tin
was shoved in the oven, Murdered: Soul Suspect’s main game
– although fairly linear save for an open-worldish main area - is
great fun if you’re into a bit of Sherlockesque Marpleism (despite
the inexplicable absence of mapping.) You
collect clues, you process them, you move onto the next lot – rinse,
repeat. Along the way you’ll also collect collectibles, ranging from
a history of Salem to unveiling further story bits related to, well,
the story that’s unfolding.
It’s the sort of game that some
people will love and thus forgive some clunkiness, and others will
just despise.
Unfortunately though, speaking of dicks,
somebody seemingly thought, “Ooh, we only have around 10 hours of
gameplay here, so gamers’ll crucify us. How can we make it last
longer?” Then some even bigger dick came up with utterly incongruous
devil ghost thingies, requiring stealth, too much patience and a
fuckload of luck considering the mechanism to escape them is broken.
Whomever it was is – sadly - solely responsible for slicing at least two
points off that score below.
It’s just bullshit elongation
for the sake of it, and it’s about time devs (and many gamers)
realise that it’s better having an engaging 10-hour game than an
infuriating 18-hour one.
Dicks.
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CLICK
THIS!
CLICK
THIS!
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