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POSTED 10/2/16
NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4
CyberConnect2/Bandai Namco
Ladies and gentlemen. Please fasten your cigarettes and extinguish
your seatbelts, as we have commenced our descent into Naruto...
It’s the fourth great ninja war, and Naruto – star of the
insanely popular anime if its popularity has somehow alluded you -
is coming to the end of his quest. So, does this final entry in the
Ultimate Ninja series go out with a bang?
Yes. Yes
it does.
What, you want more? Alright then.
As per previous games
in the series, dedication to fans is at the forefront, rather than
trying to water things down to offer broader appeal – which usually
just fails more failyish than the failiest of faily things. As such,
the outbreaks of seriously manic fighting are punctuated by serious
story interludes. Often seriously long story interludes. It’s fan
manna.
This isn’t to say, however, that if you’re just
digging for an insanely fun and totally OTT fighter that you’re shit
out of luck, for all the story stuff is easily skippable. Doing
battle seems all too simplistic at first, with one button doing most
of the heavy biffing. But subtlety is at play – along with a whole
lotta combos, bonus boosts, shootouts and the odd QTE.
Then
there’s the funky new feature where you have two teammates who you
can call on whenever. This makes for some hyper-cool combo stuff
when you pull one in, let loose a special move, swap to another, let
loose a special move and completely obliterate some poor schmoe who
was just plain dumb enough to challenge you.
This system
works through the main story, the epilogue ‘Adventure’ walkabout
mode and that which will entice many, multiplayer (be it online or
off).
While
sensory overload hits within seconds of taking off in NS:UNS4,
when it clicks it clicks hard. It’s a striking send-off for the
series. BANG!
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CLICK
THIS!
CLICK
THIS!
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