NEED FOR SPEED
No, we’re not angling to become the Gordon Gekko of
the drug peddling world (although it would almost certainly be more
lucrative than what we’re doing now). We, of course, mean that
motorised speed is good. In its right place, under controlled
circumstances, don’t try this at home, “Won’t somebody think of the
children?!” etc, etc.
The Need for Speed series
knows this. Don’t be fooled by that name from simpler times though,
for this is the 22nd variant to have worn the title. Yep, it’s
Taking many cues from the Underground
subspecies, street car culture’s at the fore in this exclusively
now-gen creation. This means customisation up the wazoo – and beside
it, inside it, outside it and probably down it as well. Most every
bit of your chosen rides can be detached, replaced, painted,
stickered (sorry, ‘wrapped’) or otherwise messed with. It’s awesome
if that’s the kinda shit that you dig.
If you dig pure racing
aceness though... Well, this is a thing that makes us go hmmm.
On the good side, there’s the highway-infested (and permanently
dark) Ventura City to freewheel about in. That’s when you’re not
being nagged almost constantly by your newfound motorhead friends,
or having to sit through shiny-looking but mega-hammy video
interludes interacting with them. The latter usually involving a
You can favour any of (high?) five vibes –
build, crew, outlaw, speed, style - by duly completing more of that
which you prefer. This may lead you to meeting real life
personalities such as Fiesta maestro Ken Block or other peeps we’ve
never heard of. That’s kinda cool.
But unlike the magnificent
Need for Speed: Most Wanted
there’s mucho driving aimlessly (wrestling with the shitty GPS), and
less finding cool stuff, racing cool stuff and doing other cool
stuff in general. Plus it’s an always-on internet thing, which we
feel generous in labelling superfluous. One dropout and your game
turns to mush.
Speed is good. Need for Speed isn’t
bad. But it isn’t that good either.