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POSTED 12/11/15


NEED FOR SPEED

Ghost Games/EA



Speed is good.

No, we’re not angling to become the Gordon Gekko of the drug peddling world (although it would almost certainly be more lucrative than what we’re doing now). We, of course, mean that motorised speed is good. In its right place, under controlled circumstances, don’t try this at home, “Won’t somebody think of the children?!” etc, etc.

The Need for Speed series knows this. Don’t be fooled by that name from simpler times though, for this is the 22nd variant to have worn the title. Yep, it’s reboot time!

Taking many cues from the Underground subspecies, street car culture’s at the fore in this exclusively now-gen creation. This means customisation up the wazoo – and beside it, inside it, outside it and probably down it as well. Most every bit of your chosen rides can be detached, replaced, painted, stickered (sorry, ‘wrapped’) or otherwise messed with. It’s awesome if that’s the kinda shit that you dig.

If you dig pure racing aceness though... Well, this is a thing that makes us go hmmm.

On the good side, there’s the highway-infested (and permanently dark) Ventura City to freewheel about in. That’s when you’re not being nagged almost constantly by your newfound motorhead friends, or having to sit through shiny-looking but mega-hammy video interludes interacting with them. The latter usually involving a high-five, yo.

You can favour any of (high?) five vibes – build, crew, outlaw, speed, style - by duly completing more of that which you prefer. This may lead you to meeting real life personalities such as Fiesta maestro Ken Block or other peeps we’ve never heard of. That’s kinda cool.

But unlike the magnificent Need for Speed: Most Wanted there’s mucho driving aimlessly (wrestling with the shitty GPS), and less finding cool stuff, racing cool stuff and doing other cool stuff in general. Plus it’s an always-on internet thing, which we feel generous in labelling superfluous. One dropout and your game turns to mush.

Speed is good. Need for Speed isn’t bad. But it isn’t that good either.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.