NEW SUPER MARIO BROS 2
official. Chivalry is, indeed, dead.
Well, more accurately it’s sold out. As everybody knows there’s one
thing that’s a given when a new Mario game pops out of the wonderful
minds of Mr Miyamoto and his minions: a certain fruity princess has
been kidnapped. Cue Mario traipsing off after her – possibly led by,
erm, ‘little Mario’ - facing all manner of outrageous peril, likely
just for a cuddle and a peck on the cheek.
That’s still the go here, but this time the usually purely gallant
Mario’s doing a Supergrass – he’s in it for the money! Cue the
Flying Lizards covering The Beatles, because yes, the coinage is
what he wants. One million of them to be more precise, although it
isn’t particularly clear as to why.
So, there are several new bits and bob-ombs that result in the
spurting forth of oodles of collectible golden currency, as well as
three garganmongoustic mofo coins per level. Of course in Mario
parlance 100 coins also means an extra go, so unless you’re a
hyper-klutz you’ll soon amass more lives than Shirley MacLaine armed
with a cloning machine.
Adding to proceedings are a separate quick cash grab mode worthy of
The Price is Right, and two players can local head-to-head it
if they both have the game and are down with what “co-operation”
actually means. Meanwhile, the kinda pointless 3D just tends to
fuzzy the gorgeous backgrounds to add a bit of perceived depth –
Frankie say, “Leave it off!”.
Otherwise, there’s nothing that fans of 2D Mario will find jarringly
unfamiliar, as all the levels are essentially remixes of ones that
have gone before – and there’s nothing wrong with that. Gordon
Gecko-esque aspirations or not, we want the classic Mario
platforming, that’s what we want... and it’s what we get. WAHOO!