NEED FOR SPEED: HOT PURSUIT
PS3 (also on Xbox 360, Wii, PC)
Shit! What? Rollers… No? Yeah. Shit!
(Loading…) The way the Need for Speed franchise has wobbled
along the past few years it’s needed a seriously major tune-up. So
EA brought in the big guns – Criterion, purveyors of fine Burnout
for several years.
(Loading…) We had high expectations for Need for Speed: Hot
Pursuit. Would it get NFS firing again? Would it satiate
Burnout fans too? Is this ‘Autolog’ online stuff as ace as
Kinda, kinda, kinda… (No, that’s not a new fraternity.)
(Loading…) Speed figures heavily (thankfully) as you hoon across
Seacrest County. You can go rebel racer, or go Francis Ford Copular
on those renegades’ arses. Both have careers, and solo you have to
cover both law sides to progress properly. Events include ‘hot
pursuit’ (cop chases racer) to several time trial variations.
Progress unlocks more cars, including some wild rides for cops.
(Loading…) ‘Autolog’ is a superb online system. It revs you up to
beat friends’ times, and lets you brag when you do. It’s also good
for finding new adversaries, although usual online dickhead caveats
apply. Competing with a friend is NFS:HP at its awesomeness
(Loading…) There are too many niggles though, especially painful
loading times (guessed much?!). Some events last 30 seconds then
you’re subjected to minutes of often unskippable crap in-between. WE
JUST WANNA RACE! There’re too many finicky time trials to be
completed to progress, where even a slight guard-rail brush costs
time – yeah, we know it’s not Burnout, but still. (Loading…)
Weather effects are good, however scenery’s bland, and post-crash
you can be put back in unfair possies. Seacrest can be explored
Burnout style, but other than sussing shortcuts there’s fuck all
to do – some collectibles would’ve worked.
Hyped as the second coming, NFS:HP is good, but it’s no