review
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POSTED 16/10/12


NiGHTS INTO DREAMS

SEGA
PS3/PSN (also on Xbox 360/XBLA)

In these wusstastic days of constant handholding in games, you’d have to be bonkers to release something so obtuse that most every newcomer would scratch their noggin, spit their dummy clear across the room, petulantly squeal “Stuff this!” and stick on something easier.

Well, thank fuck that SEGA are bonkers!

NiGHTS into Dreams is a difficult teen now, some 16-years-old of Saturn and Sonic Team parentage. Sure, it’s been given a bit of a spruce up graphically – yet only a smidge - but it’s basically the same underappreciated classic, for lots less than you’d have paid originally, or indeed now in the second hand market. Heck, you can even turn your PS3 into a Saturn emulator and play it pretty much for real should you so desire.

It’s basically an exceedingly SEGA-esque salad of racing, flying, collecting and time attacking with a touch of cross country platforming, set in the quite beautiful – if a tad blocky - dreamscapes of either girlie Claris or boyish Elliott. You pop into a temple, transmogrify into a harlequinish jester thingy named NiGHTS and take to the friendly – and not so friendly - skies, collecting orbs and stars and stuff, performing loop-the-loops and avoiding nasties, all in the name of getting enough blue round doobries to clear the level. After four such fanciful flights you’ll face a boss. If you’ve managed to suss things out up until now, you’re likely to succumb to frustration here. Umm, just what the fucking-fuck are you supposed to do?!

If you look up “obtuse” in the dictionary it’ll say something like, “Difficult to understand, especially deliberately so”. They could just slap in a piccie of this instead and save some verbiage. Yet if you’ve the patience to play around and experiment then you’re very likely to fall in love.

NiGHTS on black Saturn, never reaching the end...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.