NiGHTS INTO DREAMS
PS3/PSN (also on Xbox 360/XBLA)
these wusstastic days of constant handholding in games, you’d have
to be bonkers to release something so obtuse that most every
newcomer would scratch their noggin, spit their dummy clear across
the room, petulantly squeal “Stuff this!” and stick on something
Well, thank fuck that SEGA are bonkers!
NiGHTS into Dreams is a difficult teen now, some 16-years-old
of Saturn and Sonic Team parentage. Sure, it’s been given a bit of a
spruce up graphically – yet only a smidge - but it’s basically the
same underappreciated classic, for lots less than you’d have paid
originally, or indeed now in the second hand market. Heck, you can
even turn your PS3 into a Saturn emulator and play it pretty much
for real should you so desire.
It’s basically an exceedingly SEGA-esque salad of racing, flying,
collecting and time attacking with a touch of cross country
platforming, set in the quite beautiful – if a tad blocky -
dreamscapes of either girlie Claris or boyish Elliott. You pop into
a temple, transmogrify into a harlequinish jester thingy named
NiGHTS and take to the friendly – and not so friendly - skies,
collecting orbs and stars and stuff, performing loop-the-loops and
avoiding nasties, all in the name of getting enough blue round
doobries to clear the level. After four such fanciful flights you’ll
face a boss. If you’ve managed to suss things out up until now,
you’re likely to succumb to frustration here. Umm, just what the
fucking-fuck are you supposed to do?!
If you look up “obtuse” in the dictionary it’ll say something like,
“Difficult to understand, especially deliberately so”. They could
just slap in a piccie of this instead and save some verbiage. Yet if
you’ve the patience to play around and experiment then you’re very
likely to fall in love.
NiGHTS on black Saturn, never reaching the end...