‘They’ say that beauty’s in the eye of the beholder. Well, we
challenge any beholder to not consider Okami beautiful.
An adventure of as grand a scale as anything that Zelda chick’s ever
endorsed, Okami takes a bunch of Japanese mythology and
wraps it up in, again, one of the most beautiful things that you’ll
ever see masquerading as a game. Lush cel-shaded imagery looks to have
been watercoloured onto your screen, and it’s all the better than
the PS2 originator for its HD makeover.
You’re a white wolf, blessed with many powers including a ‘celestial
brush’, a kind of all purpose painting device that Rolf Harris would
kill to get his hands upon – or at the very least wobbleboard
somebody to the edge of madness for. As such you draw heavenly
bodies and more as you and your irritating bug-thing companion quest
to free Nippon of shadowy forces.
Incredibly story-intensive – you don’t do anything other than read
for a good 20 minutes at the outset - Okami isn’t a pick up
and blast for five minutes thing. It’s a long-haul experience that
rewards dedication. It’s also deceptively complex, with several RPG
elements incorporated as much as some rather silly minigames and
relatively uncomplicated combat.
As established, it looks beautiful. Audio – save for continued
repetitive Charlie Brown’s teacher speech - is sublime and the
gameplay experience is an experience worth experiencing. There’s
only one let down, and it’s massive – controls. These scream their
last decade heritage via alarming clunkiness, particularly with the
mind-of-its-baka-tare-own camera, which caused much
expletive-letting – hardly in keeping with the vibe of proceedings.
This was whether using DualShock only or comboing it with Move.
Despite only having sold about 17* copies on PS2, Okami is
regarded as a classic. This is the perfect opportunity to find out
why. Arigatou gozaimasu, Capcom!
* Not necessarily an exact figure – forgiveness,