always said life was like a box of boxes. She was quite a
But boxes is what Open Me! is all about and,
as evidenced by its very title, opening these boxes is the name of
the game. Can you feel it the way we do?
It’s not like
penknifing your latest Zavvi haul (which is inevitably squished and
destroyed due to their utter ineptitude when it comes to packaging
things securely) though, rather these boxes require puzzling nous.
Neurons will be put to cranial treadmills.
It all happens
in an augmented reality arena of your own design – in that wherever
you lay your AR card, that’s your home. Or at least the spot where
you laid your AR card. As long as you can hold your Vita vaguely
steady enough to point at this spot then a box will appear. It may
be wooden, metal, transparent or even transforming robot shaped, but
it’ll be a box, and it’ll require opening.
This goal is
achieved by rotating your box, applying pokes and prods to switching
switches and latches, blowing into the Vita’s mic or chucking the
bastard thing on the floor. Erm, the in-game box, not your Vita.
Although we’re pretty sure that Sony wouldn’t mind a few extra sales
from broken ones being replaced.
Some puzzles are dastardly
devious, others so basic that even Forrest Gump would take the piss
if you took more than a nanosecond to solve them. Still, no matter
how long it takes there’s always a “Eureka!” moment that satisfies.
Plus completion equals pressies. MMMmmm... fried eggy!
Depending upon your brainboxability – and space availability -
Open Me! may last a couple of hours or lots longer. But
commence creating your own cubic conundrums to challenge friends and things get
Open Me! is boxy, but great.