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			POSTED 
			19/8/13
 
  OPEN ME!
 
 Sony
 Vita/PSN
 
 
  
			 
			
			Mama 
			always said life was like a box of boxes. She was quite a 
			ditz.
 But boxes is what Open Me! is all about and, 
			as evidenced by its very title, opening these boxes is the name of 
			the game. Can you feel it the way we do?
 
 It’s not like 
			penknifing your latest Zavvi haul (which is inevitably squished and 
			destroyed due to their utter ineptitude when it comes to packaging 
			things securely) though, rather these boxes require puzzling nous. 
			Neurons will be put to cranial treadmills.
 
 It all happens 
			in an augmented reality arena of your own design – in that wherever 
			you lay your AR card, that’s your home. Or at least the spot where 
			you laid your AR card. As long as you can hold your Vita vaguely 
			steady enough to point at this spot then a box will appear. It may 
			be wooden, metal, transparent or even transforming robot shaped, but 
			it’ll be a box, and it’ll require opening.
 
 This goal is 
			achieved by rotating your box, applying pokes and prods to switching 
			switches and latches, blowing into the Vita’s mic or chucking the 
			bastard thing on the floor. Erm, the in-game box, not your Vita. 
			Although we’re pretty sure that Sony wouldn’t mind a few extra sales 
			from broken ones being replaced.
 
 Some puzzles are dastardly 
			devious, others so basic that even Forrest Gump would take the piss 
			if you took more than a nanosecond to solve them. Still, no matter 
			how long it takes there’s always a “Eureka!” moment that satisfies. 
			Plus completion equals pressies. MMMmmm... fried eggy!
 
 Depending upon your brainboxability – and space availability - 
			Open Me! may last a couple of hours or lots longer. But 
			commence creating your own cubic conundrums to challenge friends and things get 
			elongateder.
 
 Open Me! is boxy, but great.
 
 
     
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 CLICK 
			THIS!
 
 
  
 CLICK 
			THIS!
 
 
 
   
			  
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