review
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POSTED 19/8/13


OPEN ME!

Sony
Vita/PSN

Mama always said life was like a box of boxes. She was quite a ditz.

But boxes is what Open Me! is all about and, as evidenced by its very title, opening these boxes is the name of the game. Can you feel it the way we do?

It’s not like penknifing your latest Zavvi haul (which is inevitably squished and destroyed due to their utter ineptitude when it comes to packaging things securely) though, rather these boxes require puzzling nous. Neurons will be put to cranial treadmills.

It all happens in an augmented reality arena of your own design – in that wherever you lay your AR card, that’s your home. Or at least the spot where you laid your AR card. As long as you can hold your Vita vaguely steady enough to point at this spot then a box will appear. It may be wooden, metal, transparent or even transforming robot shaped, but it’ll be a box, and it’ll require opening.

This goal is achieved by rotating your box, applying pokes and prods to switching switches and latches, blowing into the Vita’s mic or chucking the bastard thing on the floor. Erm, the in-game box, not your Vita. Although we’re pretty sure that Sony wouldn’t mind a few extra sales from broken ones being replaced.

Some puzzles are dastardly devious, others so basic that even Forrest Gump would take the piss if you took more than a nanosecond to solve them. Still, no matter how long it takes there’s always a “Eureka!” moment that satisfies. Plus completion equals pressies. MMMmmm... fried eggy!

Depending upon your brainboxability – and space availability - Open Me! may last a couple of hours or lots longer. But commence creating your own cubic conundrums to challenge friends and things get elongateder.

Open Me! is boxy, but great.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.