PAC-MAN CHAMPIONSHIP EDITION 2
Imagine Pac-Man where you could safely touch ghosts
Uh, not anymore. While the last time Bandai
Namco messed with the pixelated cheese wheel of joy the result was
the ace Pac-Man Championship
Edition DX (not counting the brilliant Aussie-made
Pac-Man 256, which was mostly
faithful to the original), their bonce oases seem to have since run
dry. As such they appear to have shoehorned in everything – no
matter how daft - that came up at the planning meeting.
Obviously the most egregious is that you can touch Inky, Blinky,
Pinky or Clyde. Several times, in fact, until they get justifiably
pissed off and hunt you with a vengeance. About to hit something?
Just apply your brakes. Or you can hit the jump button and return to
the starting point – which you don’t do upon dying anymore. Boss
battles? Come on! Leaving a sheet before eating all pellets? Hey,
Sure, the classic sounds remain – it’s not like
Monsieur Pac has traded his beloved “Wukka” for something slicker -
but, as The New Pornographers may remark, the laws have changed now.
The object isn’t survival, it’s scoring. As such you have two modes,
‘Score Attack’ and the exceedingly frustrating ‘Adventure’
Specific paths are plotted, and strict adherence
is required to score the scoriest. This is hampered by the fact that
you’re soon moving so fast that whether you plump for D-pad or
analogue stick, the PS4’s controller isn’t slick enough to have you
go where you want to go every time you want to, well, go. Then
there’s the distracting visual cacophony – yipes!
The key to
Pac-Man has always been that anybody can play due to its
simplicity – its fiendishly addictive simplicity. This thing’s so
complicated that it has a massive two part tutorial that yields two
trophies should you manage to complete it!
Inexplicably fiendishly addictive, it’s Pac-Man, Jim, but not
as we know it.