PAPER MARIO: COLOR SPLASH
you can colour my world with happiness all the way...
Well, Prism Island has a touch of the drabs. It’s usually such a
colourful place, but there’s been an outbreak of greyness. Forget
Mulder and Scully, this looks more like a job for Mario... Paper
So, as many of you may have already deduced, you
trundle about Prism Island fixing grey spots, in a fashion that
would make the sadly forgotten de Blob as proud as a blob of paint
with a facial features and limbs could possibly be (even if it is
sloppier in execution). He doesn’t get a guernsey though, as instead
you have a paint can pal named Huey. He’s hidden globs of various
required colours all around Prism Island – or something like that.
If only Mario had a hammer...
Actually he does, it may not be
The Breeders’ divine one, but it’s perfect for smacking
environmental objects about to yield useful Pantone-friendly
results. As well as restoring colour to the world, Mario also
resurrects fallen heroes – and many posing as villains, bringing on
fairly yawny turn-based bouts that are, well, kinda yawny. Yes,
these (plus too much reliance on backtracking) are the game’s
weakest link, not only feeling superfluous, but also seemingly a way
just to get the GamePad involved. You pick a card – most any card -
engage it, colour it in, flick it, and hope that it takes out your
foe before he has a bash at you. It mars the flow of what would
otherwise be a superb platform adventure, if indeed it was just a
So, a stunningly gorgeous-looking
platformer with rather jarring turn-based strategy outbreaks,
PM:CS may have flattened our plumber-cum-hero Mario and friends
such as Peach and Toad, but the humour never falls flat – it’s
genuinely LOL funny at times, with a knowledgeable and in-joke bulgy
line on Mario’s extensive history.
Oh, and Shy Guys suck...