Hello. My name is Amy, and Iím a Pegglemaholic.
years I bounced balls in lieu of accomplishing anything particularly
constructive. Now, following years of rehab, the little that remains
of Popcap under
EAís gobble-gobble umbrella-ella-ella have made another
Peggle. Fucking enablers!
Still, other than big screen shininess
and defaulting to the buy-more-stuff shop upon first loading, youíd be hard-pressed to
notice much different initially. Bricks and pegs come, balls are
fired some, balls boing, pegs ploing, buckets swoop and buckets scoop.
Think Pachinko, just with a psychedelic colour palette and such
mascots as a Scandinavian unicorn, a moustache-obsessed goth kid and
a yeti with a pixelated bum. Oh, and a kind of classical musicís
greatest hits thing going on, as each character has a different
fugue upon level completion.
While our old unicornical friend Bjorn
returns, the other masters are new. A whole four of them. They bring
new special moves, but fans will not only miss the original
characters and their particular skills, but also that they numbered more
than a pissy five. There may be a similar amount of levels, plus
challenges, but thatís not the point. Being an EA product, naturally
you can buy more characters, for around $3 each. Gouge away...
At least multiplayer supportís OK. For those who canít convince
anybody that visiting their abode and partaking of their
ever-so-comfy couch is a desirable thing thereís online which, of
course in a markedly convoluted way, implies that there's local
co-op too. But high score tables? Erm, nope.
As always in the
Peggleverse, Peggle 2 isnít just about eradicating
orangeness. Style counts, and if youíve got it youíll score big
time. If only EA had retained the style (and brilliance, and casual
game space nous) of Peggleís creators this sequel may have
had more zing. A big ask when you go and fire most of them...