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POSTED 2/6/12


PIXELJUNK 4AM

Sony
PS3/PSN/Move

Hmm, if 3am is indeed eternal, as The KLF advised us in the baby steps days of trance, then how can Pixeljunk 4am even exist?

FOOF! Gone in a puff of logic.

Except, Pixeljunk 4am defies logic – or at least traditional gamer logic. For, put simply, it’s not a game, not at all. Not even remotely. Well, except that it still gives you trophies.

Instead, at its most basic it’s a light synthesizer – the kind of thing that gets Jeff Minter quite excited when pumping his Pink Floyd through it and digging the Dorothy and Toto action dancing within his bonce. But the twist here – often quite literally if you really get into it - is that you can create your own mixes of music that’s included.

The Move is your implement of creation. You variously push, pull, twiddle and waggle to introduce any of four tracks (typically bass, percussion, vaguely melodic squoodgy sounds and, of course, drums). You can then apply effects by stabbing at each track’s corresponding controller button and going the waggle-wave, drop them in and out, isolate them, and change them up by dragging new ones in from the corners of your ‘virtual space’ (In normal speak, that’s your screen).

In true DJ fashion there’s a social element. You can connect it up to spam your Twitter or FriendFace peeps that a sesh is goin’ down (or summat, we’re not particularly up with deej-speek), or just play away and attract followers as you go. Yep, as long as you’ve got yourself PSN connected (Ah, ah, ah-ah...) anybody else who’s hanging around can get down to your funky beats.

We suspect that those wacky trickster KLF guys would approve of Pixeljunk 4am, even if it is past their bedtime. Rating it seems loony, but if we must then…

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.