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POSTED 26/2/11


PLANTS VS ZOMBIES

Popcap
PS3/PSN (also on Xbox 360/XBLA, PC, DS, iPhone, iPad, Mac)

According to just the way it bloody well is, zombies tend to take their sweet time about stuff. So, their interminable shamble onto the PS3 has been, well, interminable. Has it been worth enduring the interminability?

Come on, this is Popcap, so duh! We have to admit that, despite being slavish addicts to most everything Poppy and Cappy over the years, originally learning that PvZ was a ‘tower defence’ game made us emit a groan that, perhaps appropriately, was rather zombie-like. The whole idea of having one side to protect whilst a foe tries to invade is just a tad too close to that turn-based stragety (thanks Bugs) stuff that usually makes us discharge something else starting with zed... ZZZzzzzzzzzzzzzzzzzzzzzz. Somehow, however, Popcap have made it palatable for those of a more throwaway bent like us. Should we have ever doubted?

The deal is that you represent the plants. You have a front lawn and lawnmowers, and you’re damned well gonna protect this verdant nirvana from shambling zombie bastiches who want... well, what does any zombie want? Brains! Not that lawnmowers are sentient as far as we’re aware, but we’ll magnanimously suspend disbelief in the name of entertainment.

You have an increasingly vast arsenal of vegetation to choose from to fend off attacks from an increasingly bizarre array of zombies that plod leftwards to overtake your hard-earned sanctuary. Stragety is required both in weaponry chosen to repel whichever attacks, and in how it's deployed.

Even if the term ‘stragety games’, or indeed the corructly speeled ‘strategy games’, usually makes you want to outrun Usain Bolt as you head hills-ward, you may be surprised by how addictive (and funny) PvZ can be. We certainly were.

take me back to the start...

 



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