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POSTED
19/5/15
PROJECT CARS
Bandai Namco
Here
in my car, I feel safest of all... SMACK!
OW!
OK, so
we don’t necessarily feel that safe in our racing car, for it’s
brutal out there. Truly brutal.
You see, Project CARS
(that’s acronymical for ‘Community Assisted Racing Simulator’)
really takes that last word to heart. If you’re expecting Mario
Kart with snazzy graphics and sexy vehicles then your brain’s
just careened off Rainbow Road into the abyss.
This isn’t a
pick up and thrash racer. You can’t hit a corner headlong at full
tilt, bounce off some poor schlub who’s trying to race properly and
get catapulted into firstdom. You have to drive like it’s all real
and stuff.
Seriously real (and stuff).
Weather
conditions, tyre heat, track heat, brake heat, deep heat and
possibly even Miami Heat all matter, and affect how your chosen
vehicle handles. It takes some getting used to, which is likely more
of an indictment as to how we play racing games compared to how we
drive in real life, where we’ve much more chance of pranging. Mind
you, if you live around us a 90-year-old in a Honda has likely
already dinged you.
As for cars, while we’ve seen bigger
ranges (no Fiesta ST? BOO!), they all look stunning. In fact all of
Project CARS looks stunning.
Track-wise there’s much
to love, with some 30 unique locations, presented in several
configurations.
Possibly our fave bit is that you can dive in
wherever. Stuff boring old grind progression, if you wanna fang it
around Bathurst you can, in whatever car that you want (as long as
it’s in the game, natch), in whatever discipline your heart desires.
This is as incredible as it is tough. Dial assists to 11 and
it’s still tough. It will be too impenetrable for some gamer racers,
but those prepared to give it time will find it’s the only way to
live, in Project CARS...
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CLICK
THIS!
CLICK
THIS!
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