review
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POSTED 25/9/17


PROJECT CARS 2

Slightly Mad Studios/Bandai Namco



Round and round they go, where they’ll stop nobody knows...

Well, unless we’re driving. Where will we stop? Likely embedded in a wall, or a ditch, or somewhere else that previously wasn’t considering crash-intoable. We’ve always thought that we’re OK drivers, but if Project CARS 2 is to believed, we’re utter shit.

All that is an elongated way of saying that PC2 – like it’s ace predecessor - is a simulator. It isn’t a crash and bash arcade experience. Not even remotely.

But, if you’re looking for a realistic driving extravaganza that won’t see you lose your licence for travelling at speeds greatly north of 200 clicks, this is your ticket. It’s also a passport to being able to drive the sorts of cars you most likely would never have the opportunity to get even remotely close to in real life.

Sure, no car game can ever replace the real thing, but PC2 comes about as close as we’ve been, as frustrating as it can be. Plus, it looks stunning.

You see, it requires patience. It requires subtlety. It requires more patience. It requires heaps more patience. Give it all this – and many hours of it - and you’ll be rewarded in spades. Dig?

The required patience doesn’t just extend to being able to handle your motorised beastie, as you’ll also have to start at the bottom of the expanded array of disciplines and work up through the ranks before the true shiny-shiny vroom-vroom exotica is available to you.

The game isn’t entirely against you. Rather than RPG-like car tweaking, you have an array of sliders. If you’re getting walloped constantly, adjust it to suit your level of ability.

With a whopping 60 tracks and 180-plus speedy machines, Project CARS 2 is a long-haul game. You may hit the wall(s) initially, but persevere and the rewards will be many – including that wonderful word: flag.

take me back to the start...

 



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